Publication Search

69,815 articles from 602 journals · 1,760 citations tracked

Showing 241-253 of 253

Analytics

Winna Rahmayani

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

This study aims to analyze the learning interest of high class private elementary school students in Mathematics. Interest in learning is a key factor in student learning success, and a deep understanding of student interest in learning can help develop effective learning strategies. This study involved a sample of students from high class private elementary schools consisting of several age groups. Data was collected using a questionnaire specifically designed to measure students' interest in Mathematics. The questionnaire included questions regarding students' interest in the subject, confidence in solving mathematical problems, and students' perceptions of the relevance of mathematics in everyday life. The results of the data analysis showed that most of the high class private elementary school students had a negative interest in learning Mathematics. They have not shown high interest in this subject and have no strong confidence in solving math problems. In addition, students are also not aware of the relevance of Mathematics in their daily lives. It is hoped that the results of this research can provide valuable insights for educators and policy makers in increasing students' interest in learning Mathematics.

M Iqbal Arrosyad; Fanika Yuliana; Siti Nurjannah; Marina Marina

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

The purpose of this study is to review more deeply the use of digital media kahoot: by dragon box in learning mathematics accompanied by a description of the obstacles experienced during the use of digital-based learning media: kahoot number by dragon box in learning mathematics in training children to think critically.  Qualitative description methods with interview techniques and the application of digital media include participatory observation, interviews, and documentation.  The subjects of this study were students aged 6-9 years from Kindergarten to Grade 3 Elementary School. The results of this study indicated that the implementation of digital teaching media was carried out in four stages, namely the action planning stage to develop a plan for using digital teaching media that is suitable for use in learning mathematics in training children to think critically,  the stage of carrying out the action by learning mathematics material using digital media through the educational game kahoot: numbers by dragon box, the stage of the action results as an effort to successfully use digital teaching media that is good for the development of children's thinking from the beginning to the end of use, and the stage of reflection by assessing how the process  implementation and results in the use of digital teaching media for children aged 6-9 years.  And the obstacles found in the use of digital teaching media are in the form of installing applications and registering accounts, the process of carrying out digital teaching media.

Sahrina Said; Mukhlis Mukhlis; Andi Ardhilah Wahyudi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2023 LPPM Universitas 17 Agustus 1945 Semarang

The type of research used in this study was Classroom Action Research (CAR), which consisted of two cycles, each cycle consisting of 4 meetings. Research procedures include planning, implementing actions, observation, and reflection. The subjects in this study were 32 students of class IV at SDN Minasa Upa, Rappocini District, Makassar City. The results showed that in the first cycle, out of 32 students, only 18 students or 56.2% completed individually, where an average score of 62.8 was obtained with 4 students very critical (12.5%), 4 students critical (12, 5), 10 students are quite critical (31.2%), and 14 students are less critical (43.7%). Whereas in cycle II which was completed individually of 32 students there were 25 students or 78.1%, where an average value of 75.7 was obtained with 13 students very critical (40.6%), 5 students critical (15.6%) , 7 students are quite critical (21.8), and 7 students are less critical (21.8). Based on the results of this study, it can be concluded that students' critical thinking skills in mathematics class IV at SDN Minasa Upa, Rappocini District, Makassar City through the application of the Problem Based Learning (PBL) model have increased.                                                                                     

Sisca Wendi Harisa; Riri Okra; Hari Antoni Musril; Sarwo Derta

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is based on the problems found based on the results of interviews with mathematics teachers and students at SMPN 1 Lareh Sago Halaban that the media used in the learning process only uses the blackboard with lecture and discussion methods, there is no technology-based learning media, especially educational games that are used by teachers to students related to mathematics lessons caused a lack of interest and activeness of students in mathematics subjects. Based on this, the solution given is to design a learning media. The purpose of this research is to produce learning media products in the form of educational games with the help of software Building 2 mathematics subjects at SMPN 1 Lareh Sago Halaban. The design of mathematics education games uses the construct 2 design application at SMPN 1 Lareh Sago Halaban with the Research and Development (R&D) research method using the MDLC (Multimedia Development Life Cycle) development model from Luther Sutopo the development model is explained in 6 stages, namely Concept, Design, Materials Collection, Assembly, Testing and Distribution. The product test used in the research is the validity test, practicality test, and effectiveness test. The product test results show that the educational games designed are valid, practical and effective. For the results of the validity test of three validators, the score was 0.88, the practical test by 3 practi- tators was 0.97, and the effectiveness test of twenty people was 0.92.

Kristin Alviane Friskila Pomantow; Rosiah J. Pulukadang; Ichdar Domu

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

. Fraction is one of the materials in mathematics subject in class VII odd semester, which students must master well. Because this material continues from elementary school. Fraction is related to every day, and many problems use the concept of fractions. The research aims to describe the errors according to Newman's procedure, which students carry out to solve the issues. The methods used in data collection were tests and interviews. The written examination was given to class VII 15 students as the subject. The test questions consist of 4 item description questions, then from the results of the written test of 5 students who made mistakes according to the Newman procedure. The results of research that have been carried out on students according to Newman's approach in solving fractions questions as indicated by the results of their daily tests, the most frequent error is the process skill error and encoding error with a percentage of 58,33%, the transformation error is 51,66%, comprehension error 41,66% and the last percentage of reading error 25 %. The causes of student errors include being unable to read correctly, not understanding fractions, and being unable to determine the formula or steps to use, such as making mistakes in the calculation process and writing wrong information or answers.

Nur Izhma Adzkia Zahra; Kairuddin Kairuddin

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe the improvement of mathematical problem-solving skills after applying the realistik mathematics learning assisted by digital media of class VIII students of SMP Dharma Patra Sei Lepan for the 2022/2023 academic year. The subjects in this study were 32 class VIII-A students of Dharma Patra Private Middle School. Data collection techniques used were teacher observation sheets, tests of mathematical problem-solving skills, and documentation. This research is a classroom action research (PTK) which consists of 2 cycles, each cycle consisting of 2 meetings. Before taking action, first given the initial test and at the end of each cycle is given a test of students' mathematical problem-solving abilities. The test results of students' mathematical problem-solving abilities increased from the initial test, cycle I, and cycle II. In the classical pre-test, 3 students (9.38%) passed and the average pre-test ability was 49.12% with a very low level of ability. In the first cycle test, there was an increase classically, 17 students (53.13%) completed and the average ability test obtained 69.01% with the ability level in the medium category. Then the second cycle test also experienced an increase in classically obtained 28 students (87.5%) completed and an average ability obtained 81.05% with a high level of ability category. Thus it can be concluded that the application of realistik mathematics learning assisted by digital media can improve the mathematical problem-solving skills of class VIII students of SMP Dharma Patra Sei Lepan.

Hamimah Hamimah; Ade Andriani

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Mathematics is often considered a difficult subject by students so it is not uncommon for students to experience learning difficulties such as experiencing anxiety when learning mathematics, therefore this study aims to describe the level of anxiety, describe the factors that cause anxiety, and how anxiety affects student learning difficulties class X at MAS YMPI Tanjungbalai. In this study, the number of research subjects was 36 students with a sampling technique, namely purposive sampling. Data collection in this study was in the form of data field notes using observation, questionnaires, interviews and documentation. Learning difficulties can be interpreted as a condition in the learning process which is characterized by the presence of certain obstacles to achieve learning outcomes. In this study it refers more to the problem of student anxiety which is an obstacle in achieving learning objectives. This research is a type of qualitative research and the validity technique in this study uses time triangulation. Based on the results of data analysis and discussion regarding the level of student anxiety in learning mathematics, it can be concluded that from 36 students, 8 (22.2%) students experienced high levels of anxiety, 23 (63.9%) students experienced moderate anxiety levels and 5 (13.9) %) students have a low level of anxiety. The anxiety of the students with the low anxiety category was more responsive and very enthusiastic in learning mathematics compared to the other two categories, namely the moderate anxiety category and the high anxiety category. Based on data analysis on average student learning outcomes, students with high levels of anxiety will have an average learning outcome lower than students with medium anxiety levels and high anxiety levels.

Syahti Runia Hidayah; Nurhasanah Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The purpose of this study is to describe the results of the analysis of improving students' mathematical communication skills with Realistic Mathematics Education approach. The type of this research is descriptive qualitative research using the library research method. The subject of this research is the most published articles in published journals about mathematical communication skills through Realistic Mathematics Education approach to junior high school students. Based on the findings from 5 journals, it was found that students' mathematical communication improved better in students who studied with Realistic Mathematics Education approach compared to students who studied with conventional learning. Realistic Mathematics Education approach can improve students' ability to describe, understand, and represent mathematical ideas contained in pictures, tables or diagrams. So, Realistic Mathematics Education approach is one approach that can improve students' mathematical communication skills at the junior high school level with effect size score of 1,158 in the large effect category.

Elin Elin; Sandie Sandie; Nurmaningsih Nurmaningsih

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

The research method used in this study is the research and development method or also called Research and Development. The research design that will be developed in this study uses the development model presented by Borgan Gall. The product produced in this study is an Arduino Nano-Based Distance Measuring Tool with a Display on the LCD on the Flat Side Room Building Material for Class VIII at SMP Negeri 5 Sepauk. The test subjects of this study included two subjects. The first subject is the validator and the second is class VIII students of SMP Negeri 5 Sepauk. The analysis technique used is to determine the effectiveness, practicality, and validity. The percentage of effectiveness from the average of the two analyzes obtained a percentage value of 94.06% with Very Effective criteria used in learning mathematics. The results of the combined teacher and student response questionnaires - the average percentage obtained was 89.55% with very practical criteria. The combined results of the average percentage obtained from the percentage of experts and the results of the measurement trials obtained a percentage of 76,36% with very valid criteria.    

Kiki Ambar Waty Malau; Mukhtar Mukhtar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to improve students' mathematical problem-solving skills through the Missouri Mathematics Project (MMP) model on the material of a Linear Two Variable System in grade VIII-6 students of SMP N 4 Medan as a subject or this research. The type of this research is classroom action research. The instrument used the collect the data are essay test and observation sheet. Before giving the action in initial test to 32 students obtained the average score is 50.46 with the classical completeness is 34.37% or only 11 students achieve the completeness criteria. The completeness criteria is the standard point that must be reached by students namely at least 65 and classical completeness is the standard percentage that must be reached by the class namely at least 85%. After given the action in the first cycle namely the implementation of MMP learning model to 32 students, obtained the average score is 63.9844 with the classical completeness 50% or 16 students achieve the completeness criteria. Then given the second cycle namely increasing MMP learning model, obtained the average score is 82.11 with the classical completeness 93.75%. Based on the observation done by teacher obtained that the point of second cycle is higher than the point of first cycle. Based on the average gain score, obtained that the average gain score in Cycle I test-Cycle II test is higher than Initial Test-Cycle I Test. From the result of research, can be concluded that the mathematical problem-solving ability of students can be increased or improved especially on the topic of Linear System with Two Variable by using Missouri Mathematics Project Learning Model

Winda Lestari; Muliawan Firdaus

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to determine : (1) The effect size of using mathematic learning media to students’ mathematical abilities as a whole, (2) The effect size of using mathematics learning media to students’ mathematical abilities based on level of education, (3) The effect size of using mathematics learning media to students’ mathematical abilities based on learning media used, (4) The effect size of using mathematics learning media to students’ mathematical abilities based on subject matter, (5) The effect size of using mathematics instructional media to students’ mathematical abilities based on quantified mathematical ablility. This research used meta analysis method. The sampling technique used purposive sampling and obtained 17 research that fit the criteria. Data collection techniques used documentation with the support of software publish or perish. The results of data analysis showed that : (1) Overall using the learning media has a large effect to students’ mathematical abilities as a proportion 0,972, (2) Based on level of education, the use of learning media has a largest effect size if applied at SMP/MTs as a proportion 1,039 (n=16, SD=0,754), (3) Based on learning media used, the visual media has a largest effect size to students’ mathematical abilities as a proportion 1,003 (n=13, SD=0,641), (4) Based on material that is taught, the use of learning media on a branch of logic material has a largest effect size to matematical abilities as a proportion 1,237 (n=2, SD=0,489), (5) Based on quantified mathematical abilities, the use of learning media has a largest effect size to students’ reasoning abilities as a proportion 1,303 (n=3, SD=0,353).

Musfira Musfira

Concept: Journal of Social Humanities and Education 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This research aims to improve student learning outcomes in class I at SD Cordova Indonesia through the application of the trade a problem learning model assisted by concrete media. The problem in this research is the low mathematics ability of students in class I at SD Cordova Indonesia. The method used in this research is the classroom action research method (PTK). The subjects in this research were all 27 class I students at SD Cordova Indonesia. The indicator of success in implementing the action is that students achieve a minimum of 70% completeness with an average learning outcome score of at least 70 from the total number of students. Based on data processing from research results, the average value of student learning outcomes in the pre-cycle was 54.44, then after the first cycle actions were carried out it increased to 63.70. The first cycle action was then continued to the second cycle action and obtained an average score of 71.85 with student completion reaching 74.10% of the total students who took the learning outcomes test. Based on the results in cycle II, it shows that the application of the trade a problem learning model assisted by concrete media is effective in improving students' mathematics learning outcomes in class I at SD Cordova Indonesia.

Daniel Rudjiono; Setyo Adi Nugroho; Kharolina Arifianti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of printed books, thus it is necessary to have learning innovations to increase students' interest in learning mathematics.The design of interactive media as a learning aid can be a solution to attract students' attention to be more focused when the teacher explains math material in class. When students feel interested and focused on learning, learning will be more effective so that students' understanding of the material presented by the teacher will also increase.Interactive learning media made with Adobe Flash CS5.5 to combine text, images, sound, and animation will make the application more attractive, so that students are more interested in learning mathematics with statistics material. The results of the validation score obtained from media experts are 34, material experts 39, and users 35, so this learning media product is classified as a very good category, so it is valid to be used.