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Ocid Rosadi

Jurnal Riset Ilmu Hukum, Sosial dan Politik 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The emergence of financial technology (fintech) has brought significant disruption to the conventional banking industry. Fintech offers faster, cheaper and more accessible financial services, which appeal to many customers, especially the younger generation. This study aims to analyse the impact of fintech on the future of conventional banking, with a focus on Bank Mandiri, one of the largest banks in Indonesia. The results show that fintech has a significant impact on various aspects of conventional banking, including: 1) Products and services. Fintech offers innovative and diverse financial products and services that conventional banks cannot access. 2) Distribution channels: Fintechs utilise digital technology to reach customers directly, without the need for physical branches. 3) Business model. Fintech has a more efficient and cost-effective business model compared to conventional banks. 4) Customer engagement. Fintech offers a more personalised and interactive customer experience. Bank Mandiri shows that the bank has taken various strategic steps to face competition with fintech, such as: developing digital services, collaborating with fintech startups, improving operational efficiency. Disputes between fintech consumers and fintech service providers can be resolved through: negotiation, mediation, arbitration, court and legal comparison with default. In addition, we also highlight the need for collaboration between government agencies, industry players, and the tech community to develop a comprehensive and adaptive regulatory framework.

Eko Nor Cholis; Riyan Abdul Aziz

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

The multimedia development process involves character design, animation, and interactive scenarios using Adobe Animate. This multimedia is designed to be easily accessible to various user levels, taking into consideration the aspects of user experience design.Evaluation results indicate that interactive multimedia created with Adobe Animate is effective in improving the biological concepts understanding of the human body. The interactive interface provides a more engaging learning experience, motivating users to explore further information and enhancing the retention of the concepts taught.This research contributes to the utilization of Adobe Animate as an effective tool for creating educational multimedia. With this approach, it is expected that the teaching of the human body can become more interesting and accessible to various learner groups. Additionally, the findings of this research may pave the way for the development of interactive multimedia based on Adobe Animate in the context of science education.

Sari Dafia; Vika Martahayu; M Iqbal Arosyad

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The aim of this study is to improve students' academic achievement through the use of map media in Social Science subjects. The research method used is qualitative, with a sample of 21 fifth-grade students from Sekolah Dasar Negeri 9 Merawang. This study was conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection stages. In the first cycle, conducted over two meetings, the number of students who achieved the target mastery criteria was below 85 percent. Based on the results of this learning process, the researcher caried out the second cycle over two meetings, which showed an improvement in learning outcomes and an increase in the number of students achieving mastery. The number of students who achieved mastery in the Social Science subject was 19 out of 21 students. This indicates that the implementation of interactive learning model using map media can improve student learning outcomes, aligning with the motivation of students and teachers to encourage the achievement of mastery in the class.

Nining Tunggal Sri Sunarti; Retno Heru Setyorini; Fitriani Mediastuti

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The growth and development of toddlers are crucial in determining the welfare of a nation, as this period serves as the foundation for a healthy and productive future generation. Nutritional deficiencies in the early years of life can lead to stunting, which not only hinders a child's physical growth but also negatively impacts their learning abilities and immune system in the future. Addressing nutritional issues is essential by increasing mothers' knowledge. This activity aims to evaluate the effectiveness of nutrition education on balanced nutrition in preventing malnutrition in children at Posyandu Ngireng-ngireng, Kalurahan Panggungharjo. The education program was conducted using a lecture and Q&A method, supported by PowerPoint presentations displayed via LCD. The pre-test and post-test results showed a significant increase in participants' knowledge, with the average score rising from 54.38 to 71.56. These results indicate that the lecture method, supported by visual media and interactive Q&A sessions, effectively enhances mothers' understanding of the importance of balanced nutrition. Therefore, this approach can be adopted in other health education programs to improve community knowledge about nutrition and child health

Hasrini Hasrini; Dewi Sartika; Suciyati Sundu; Zahrawi Astrie Ahkam; Amirah Maritsa

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Children who experience dental and oral health problems can experience a decline in quality. At the age of elementary school children, it is necessary for business actors to maintain dental and oral health regularly, both in counseling, examinations and dental and oral health care, by parents, schools and related government agencies. Elementary school age is the ideal time to train children's motor skills, including brushing their teeth. In addition, school age has shown learning sensitivity according to children's curiosity. Objective: To provide dental and oral health education through interactive learning media to students of SDN Inpres Tamamaung 4, Makassar City in 2022. Method: This community service is carried out by providing counseling, using media, namely back and forth worksheets, animated films, and puzzle games that aim to create two-way communication and make students active. Respondents in this community service were 3rd grade students of SDN Inpres Tamamaung 4, Makassar City in 2022. Results: There were 5 respondents (25%) with a good level of knowledge before being given facilities increasing to 14 (70%), there were 5 respondents (25%) with a sufficient level of knowledge before being given facilities decreasing to 4 (20%), and there were 10 respondents (50%) with a level of knowledge before being given facilities decreasing to 2 respondents (10%). Conclusion: Community service activities with the theme "Dental and Oral Health Education Through Interactive-Based Learning Media for Students of SDN Inpres Tamamaung 4, Makassar City in 2022" have been carried out well and received a positive response from the 3rd grade students that we have filtered through screening. It was found that many students have dental and oral problems such as cavities and their lack of knowledge about how to maintain dental and oral health is due to the lack of health socialization held by the school and local health centers.

Adam Fahry Surya Pratama; Bambang Feriyanto Tjahyo Kuntjoro; Yohanes Giovani Pion Makung

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

The outcomes of teaching football passing skills to pupils in the VB class at SDN Putat Gede 1/94 Surabaya. Initially, there were numerous scores that fell below the criterion. This is substantiated by a mere 60% of the overall student population. Considering this objective, the researcher intends to carry out Classroom Action Research (PTK) utilising drill and game techniques to enhance student learning results in the VB class at SDN Putat Gede 1/94 Surabaya. After employing a methodology that combines drilling exercises and interactive games. The method is executed in two cycles, each consisting of two games. During cycle 1, there was a rise from 60% to 68%. Furthermore, during cycle II, there was a notable rise from 68% to 80%, which mirrors the increase observed in cycle I. Based on these findings, it can be inferred that utilising drill and game techniques can enhance the educational achievements in passing content for VB class students at SDN Putat Gede 1/94 Surabaya.    

Cantika Kunthi Prabandari; Astri Widyaruli Anggraeni

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to evaluate the effectiveness of the AKM program of the Teaching Campus Class 7 in improving students' literacy and numeracy skills at SDN Bades 03. The research method used is literature research with a qualitative literature study approach. The data used are the results of the pretest and posttest of students' literacy and numeracy before and after participating in the program. The results of the analysis showed that there was a significant improvement in students' numeracy skills, from an average pretest score of 34.4% to 50.1% in the posttest. Meanwhile, the increase in literacy skills, although positive, was relatively small, from 50.1% to 54.6%. These findings show that this program is effective in improving students' basic skills, especially in the aspect of numeracy. Factors supporting the success of the program include interactive teaching methods and support from teachers as well as the use of relevant teaching materials. In conclusion, the AKM Teaching Campus Class 7 program has succeeded in making a positive contribution in improving students' basic competencies, but further evaluation of literacy teaching methods is needed to achieve more optimal results. The implications of this study emphasize the importance of an adaptive and student-centered learning approach to improve the effectiveness of education in primary schools.

Henny Henny; Rachmawati Windyaningrum

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The use of social media, especially Instagram, has become a widely utilized platform for promoting tourist destinations. Instagram @tanjongtinggi_official is one such social media channel used by Tanjung Tinggi Beach for promotion. Through the use of photo and video features on Instagram, it becomes easier to promote Tanjung Tinggi Beach to tourists who are not yet familiar with it. This research aims to explore the promotional planning through the @tanjongtinggi_official account in increasing tourist visits to Tanjung Tinggi Beach in Belitung. The research method employs qualitative research to elucidate the uniqueness of @tanjongtinggi_official on Instagram in promoting its tourism. This study adopts a case study design. Data collection is conducted through observation and interviews, with informant selection using purposive sampling technique. Interviews are conducted with key informants, namely the admin of @tanjongtinggi_official and Instagram users who have visited Tanjung Tinggi Beach. Data analysis utilizes the Interactive Model technique, and validity is ensured through triangulation of data collection techniques including informant interviews, observation, and documentation. The results indicate that the planning carried out by the @tanjongtinggi_official Instagram account utilizes visually appealing content presentation and captions, leverages the following feature on Instagram, relevant hashtag usage, photo postings, reposts, mentions, tagged photos, and active interaction with followers to facilitate the promotion of Tanjung Tinggi Beach to tourists, thereby increasing tourist interest in visiting.

Gina Adriana

Jurnal Pengabdian Bidang Kesehatan 2024 PPNI UNIMMAN

Middle East Respiratory Syndrome (MERS) and Nipah virus are two zoonotic diseases that have the potential to be fatal and require special attention in prevention and treatment. This outreach aims to increase the knowledge of students and teachers at Abdurab Vocational School regarding MERS and the Nipah virus, including symptoms, methods of transmission, and preventive measures. Implementation methods include educational presentations, interactive discussions, and simulations of preventive actions. The results of the outreach showed a significant increase in participants' understanding and school readiness in dealing with potential outbreaks. Recommendations are provided for the implementation of strict health procedures and follow-up education.

Sahrul Mubarok; Asep Purwo Yudi Utomo; Mu’allimatin Najihah; Alfiyani Nur Safitri; Ngabiyanto Ngabiyanto +2 more

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

One of the most important things in the teaching and learning process is learning that is creative and fun because it can help students to succeed in learning. For a teacher, mastery and knowledge in utilizing technology is a competency that must be mastered in order to support the improvement of the learning process and the delivery of material to students. Facts on the ground show that Indonesian language teachers still use conventional learning method as well as the use of technology which is limited to using LCD media and laptops to convey material and give assignments. In addition, smartphones have not been used optimally as learning media. The purpose of this study was to determine students' perceptions of the use of Kahoot-based interactive learning media on learning outcomes. This research was total sampling basis are all number of the population are used as samples.  The samples of this research involves 30 people. Data collection used in this research is questionnaire. This study used a quantitative approach and data were analyzed using an independent sample t-test to determine the level of Kahoot application as an interactive learning media for Indonesian subjects in descriptive text material. The results showed that students tended to have very good perceptions of 46.67% regarding the use of Kahoot media in learning Indonesian. The benefit of this research is to provide additional knowledge and information to teachers, especially Indonesian language educators, in the use of Kahoot-based interactive learning media.

Gretta Misselya Nora; Desi Eka Pratiwi; Herlia Nimas Ayu Hastungkoro

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to improve the learning outcomes of grade 1 students at SDN Putat Jaya IV-380 Surabaya on addition material through the use of interactive PPT media with a Culturally Responsive Teaching (CRT) approach. This research is Classroom Action Research (PTK) with 28 students as subjects. The data collection techniques used are observation and tests. In cycle I, teacher teaching activities and student learning were in the sufficient category, respectively with a percentage of 71.43% and 68.18%, and the completeness of student learning outcomes was 68.18% (poor category). In cycle II, teacher teaching activities and student learning increased to 94.64% and 95.45% (very good category), and the average student learning outcomes increased to 89% (very good category). The research results show that the application of interactive PPT media through the CRT approach can improve the learning outcomes of grade 1 students on addition material.  

Indah Fitrianingrum; Tri Wahyuni; Hesti Ambarwati; Asep Purwo Yudi Utomo; Eva Wulandari +2 more

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning is an activity that results in a change from those who do not know to know, from those who are unable to become capable. While learning refers to two concepts, namely learning and teaching. When the learning process takes place there will definitely be students who are not interested in the learning material delivered by the teacher. To overcome this, teachers must make innovations and updates in learning so that students can get motivation to learn and a pleasant learning atmosphere so that it is easier to accept material. Technology in the world of education is a learning system that supports learning so that learning becomes fun and achieves the desired results. Many learning platforms on the internet can be accessed for free, one of which is Quizziz. Quizizz is a platform for creating an interactive quiz game that can be used in class or outside the classroom in the form of homework. The method used in this research is descriptive qualitative with class VIII B students at SMPN 2 Semarang as the subject. Data collection techniques used are observation and documentation. The data analysis technique that the researcher used included three stages, namely data reduction, data presentation, and concluding data. The results that the researchers got from the application of Quizziz as an explanatory text assessment tool for class VIII B students at SMPN 2 Semarang. interactive quiz media on explanatory text material at SMPN 2 Semarang shows that the use of the Quizziz application is beneficial for teachers and students even though there are still drawbacks.    

Rochimmatussa’adah; Rifana Yuniartanti; Neni Widyawati; Fahrizal Lalang Sitoro; Asep Purwo Utomo +2 more

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Along with the times, the use of interactive learning media technology is needed to increase learning motivation. Students will be more interested in the new learning process. This is shown through the active involvement of students in the learning process. This study aims to describe the implementation of Canva media in learning Indonesian personal and official letter texts to Students of SMPN 34 Semarang. The research method used is descriptive qualitative research method. Qualitative descriptive method is a method whose research data is in the form of descriptive notes. The data collection technique in this study is through a questionnaire. Data were analyzed by means of data reduction and drawing conclusions. The results showed that the implementation of Canva media in learning Indonesian personal and official letter texts to SMPN 34 Semarang students could be concluded that students' learning motivation increased after using Canva learning media. There were 26 students with a percentage of 85% who said Canva's learning media was very useful and 4 students with a percentage of 15% said it was useful. So it can be concluded that the use of Canva media is very useful in increasing learning motivation in achieving the learning objectives of Indonesian personal and official letter texts. This is shown through students being actively involved and cooperative in the learning process. In addition, students are able to produce written products in the form of personal and official letters through Canva media.

Khalil Shukri Hayas; Marwa Mohamad Najeeb

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The poetic question is a subject that is expanding in critical studies to the extent, which is formed a private critical space. The poetic question was able to excrete during the reading a remarkable aesthetic and rhetorical aesthetic. It doubled the interest of critics and creators together and created dialogues between text and its recipients. Here in this research, the Dialogic means is not in the concept of the Bakhtni that depends on the intersexuality, but in its communicative concept for searching to the effectiveness of the poet in creating interactive dialogue between him and the implicit reader within the text and his default reader out of the text. This question dialogic creates a poetics distinctive and takes the technical reasons for dialogue from the technical side and even qualitative, and the question with elegance’s poetic. With this vision’s reading we have tried to analyze two patterns from poems of poet Amal AL-Qasim called (Cuffed eloquence) and (Sura water) which are standing on the poetic question to search inside both of the patterns on Aesthetic toward poetic and his ability to deepen the significance of the text and find out the poetic’s idealism and poetics.

Khalil Shukri Hayas; Marwa Mohamad Najeeb

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The poetic question is a subject that is expanding in critical studies to the extent, which is formed a private critical space. The poetic question was able to excrete during the reading a remarkable aesthetic and rhetorical aesthetic. It doubled the interest of critics and creators together and created dialogues between text and its recipients. Here in this research, the Dialogic means is not in the concept of the Bakhtni that depends on the intersexuality, but in its communicative concept for searching to the effectiveness of the poet in creating interactive dialogue between him and the implicit reader within the text and his default reader out of the text. This question dialogic creates a poetics distinctive and takes the technical reasons for dialogue from the technical side and even qualitative, and the question with elegance’s poetic. With this vision’s reading we have tried to analyze two patterns from poems of poet Amal AL-Qasim called (Cuffed eloquence) and (Sura water) which are standing on the poetic question to search inside both of the patterns on Aesthetic toward poetic and his ability to deepen the significance of the text and find out the poetic’s idealism and poetics.

Irfan Oktavianus; Azetria Rahmadani; Fahrozid Abelno; Fauzia Annisa Isfa; Hafizah Tulaini +3 more

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

Bullying is a harmful behavior that has the potential to cause serious psychological impacts on children, especially in school settings. This study aims to explore the role of Universitas Negeri Padang (UNP) Student Community Service (KKN) students in educating elementary school students about the dangers of bullying. Socialization activities were conducted in three elementary schools, namely SD 12 Sapan, SD 13 Sungai Durian, and SD 02 Sapan, Durian 2 Village, Barangin District, Sawah Lunto City, using presentation and interactive discussion methods. The results showed that 55% of students considered bullying as a joke, with the most common form of bullying being teasing about parents' names and physical conditions. These findings indicate the need for continuous education to increase students' understanding of the boundaries between joking and bullying and its negative impacts. Through this program, UNP KKN students contribute to creating a safer and more supportive environment for elementary school students.    

Fiqri Haidar Ramzy; Bachtiar Bachtiar; Firman Maulana

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

National education aims to develop the potential of students to become individuals who are faithful, devout, have noble character, knowledge and creativity. In this digital era, teachers are required to be innovative, especially in utilizing learning media such as e-modules. At SMP Negeri 6 Sukabumi City, it was found that students had difficulty learning football material and needed additional interactive learning resources, such as flipbook-based e-modules. This research aims to develop, test the validity and measure the practicality of a soccer e-module, as well as observe its impact on student learning motivation. The method used is Research and Development (R&D) with the ADDIE model, which includes the Analyze, Design, Develop, Implement and Evaluate stages. The research was conducted at SMP Negeri 6 Sukabumi City involving 35 class IX students. Data was collected through observation, interviews, questionnaires and documentation. The research results show that the football e-module developed has been assessed as very valid with a percentage of 85% from material experts, 85% from learning experts, and 82.5% from media experts. This e-module is also practical to use in learning, with an increase in practicality from 71% in the first meeting to 80% in the second meeting. This flipbook e-module has proven to be effective in supporting PJOK learning, especially regarding soccer material.

Riska Ayu Rahmaida; Alifatur Mustofa; Sjarief Hidajat

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Education is a crucial foundation for building quality human resources and community welfare. The Thematic Community Service Program (KKN) conducted by students of UPN "Veteran" East Java in Domas Village aimed to improve the quality of education in the village. The method used was direct participation in teaching and learning activities and socialization. The main activities included interactive teaching at MI Al-Hidayah, additional tutoring "Sinau Bareng" at the village hall, creative competitions, and socialization on bullying prevention. The results of these activities showed an increase in students' interest and enthusiasm for learning, positive support from teachers and parents, and increased awareness about bullying among students. These activities demonstrate that interactive and participatory approaches can bring significant positive changes in the quality of education.

Dewi Susanti Hulu; Agusta Pratama Wibawa

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of interactive education as learning in education generally has several influencing factors, such as teachers who teach experiencing difficulties in keeping up with developments in information technology, learning media support tools for teaching in institutions are still limited in their use, only a few teachers use information technology in learning media because they have the knowledge to apply it to the teaching process, then from the problems that occur, the objectives include this research, designing an application interface display concept as an innovation in the use of learning technology according to needs, then creating an augmented reality learning application about the solar system according to the design created, after knowing the objectives What will be carried out in this research is implementing the use of an augmented reality application for the solar system using the marker based tracking method, where there is 3D object scanning of each planetary object in the solar system, while testing the application on 50 students of SDN Kebon Jeruk 15 Pagi, both classes VI A and B uses the user acceptance model (UAT), from the explanation explained if it is analyzed it produces an augmented reality application that has been created regarding the Android-based solar system so that it can be concluded that the testing process can be categorized as good or not in terms of AR applications and 3D object marker flashcards for students at school.

Maharani Lulu Chairunnisa; Tri Joko Raharjo

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Preschool educational institutions from the lowest to the highest level must act as agents of developing children's empathy that should be emulated by other educational institutions, by having empathy children will understand that not all their desires through others can be fulfilled. With empathy children will be able to build relationships and be accepted by others. This study aims to describe the role of educators in building children's empathy through the role playing method in the Aisyiyah 01 playgroup in Semarang City and related to the internal and external challenges faced by educators in building children's empathy. This study uses a qualitative descriptive research method. The implementation technique is to collect data through observation, interviews and documentation. Data analysis uses an interactive model of data collection, data reduction, data presentation and drawing conclusions. The results of the study were obtained through the role of educators and strategies carried out in carrying out the role playing method to build children's empathy where educators play an important role in teaching and also provide supporting factors in the role playing method. Internal factors include the lack of available time allocation and also the support of teaching aids in developing the method, while external factors are that the learning curriculum is less flexible