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Alfonsus Ryan Jati Atmaja; Anselmus Joko Prayitno; Sugiyana Sugiyana

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

There..are..several..factors that cause the.low skills and learning achievement of PAK students in class XI Multimedia 1 SMK Marsudirini St. Francis Semarang. One of these factors is the way the teacher teaches, which is still teacher-centered and uses the lecture method, which makes students less proficient in PAK learning. so that learning tends to be monotonous, and the resulting formulation..of..the..problem..is as follows: Is learning with the Concept Map method assisted by Canva media effective for increasing students' skills and learning achievement in PAK learning, to discuss this problem, quantitative research is carried out using independent variables: process skills which will be marked X and the dependent variable: learning achievement marked Y with the instruments of observation sheets, tests, and questionnaires, with research subjects being students of class XI Multimedia 1 as the experimental class and class XI Multimedia 2 as the control class. The results of this study were as many as 70.8% of experimental class students achieved a higher mastery score than the control, there was an increase in the average learning achievement in class XI Multimedia 1 by 9.5% before and after learning, and showed the effect of skills on learning achievement of 38.9%, although these results were not dominant, the results were positively distributed so that the use of the Canva media-assisted Concept Map learning method was effective in increasing PAK learning achievement in class XI Multimedia 1.

Umbu Ndapa Kahali; Jonidius Illu

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The electronic media discussed in this paper are temporarily only focused on the use of internet media and professions which are currently trending. This is because it is the use of the internet that is currently the most popularly used by many people, apart from being something that can be categorized as something that is 'booming'. It should be underlined, with the existence of technological developments in the future, it is possible to use other network media besides the internet in e-commerce. So our thinking should not only be fixated on the mere use of internet media. Community service this time is to provide training/debriefing for students aged 13-17 years. The negative impact arising from the effectiveness of TikTok's social media has also made it impossible for them to play TikTok. Teenagers often lose track of time and neglect other work or become obsessed with the TikTok application itself. There is still a lot of content on the TikTok application that is not appropriate for teenagers to see. The positive impacts of using social media are as follows: a. Can make social media a means or media used to communicate with other users. Through this communication individuals can have a motivation to develop themselves to be better. For example, having a desire to study hard is obtained from the results of interpersonal communication with other users. b. Develop yourself by honing capacity through videos watched on social media. For example, by watching a video that has a moral message for the lives of teenagers, they should not give up in carrying out the educational process they are facing and continue to be enthusiastic and persistent in achieving all their desires. c. Can express emotions owned by teenagers through a post on social media. Apart from that, the existence of positive content on social media makes individuals have positive reinforcement to form better character or self-development. Meanwhile, the negative impact obtained from the use of social media which is used as a medium for strengthening character for adolescents can be seen through accessing the negative content chosen by teenagers. In this research, the writer or researcher uses qualitative researchers in order to get the right sources to develop hypotheses related to the subject or research topic. A proper qualitative approach involves analyzing and describing every source, information, and data in the literature. Qualitative research emphasizes the depth of data obtained by researchers. The deeper and more detailed the data obtained, the better the quality of this qualitative research. So, qualitative research is a research approach used by the author to describe information and data analysis that is relevant to the topic of discussion.

Sisca Wendi Harisa; Riri Okra; Hari Antoni Musril; Sarwo Derta

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is based on the problems found based on the results of interviews with mathematics teachers and students at SMPN 1 Lareh Sago Halaban that the media used in the learning process only uses the blackboard with lecture and discussion methods, there is no technology-based learning media, especially educational games that are used by teachers to students related to mathematics lessons caused a lack of interest and activeness of students in mathematics subjects. Based on this, the solution given is to design a learning media. The purpose of this research is to produce learning media products in the form of educational games with the help of software Building 2 mathematics subjects at SMPN 1 Lareh Sago Halaban. The design of mathematics education games uses the construct 2 design application at SMPN 1 Lareh Sago Halaban with the Research and Development (R&D) research method using the MDLC (Multimedia Development Life Cycle) development model from Luther Sutopo the development model is explained in 6 stages, namely Concept, Design, Materials Collection, Assembly, Testing and Distribution. The product test used in the research is the validity test, practicality test, and effectiveness test. The product test results show that the educational games designed are valid, practical and effective. For the results of the validity test of three validators, the score was 0.88, the practical test by 3 practi- tators was 0.97, and the effectiveness test of twenty people was 0.92.

Olivia Devi Yulian P; Astriwati Biringkanae; Stefani Marina Palimbong

ARDHI : Jurnal Pengabdian Dalam Negri 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Digital marketing in the current era has become very important in marketing its products, no exception to tourism. Social Media allows everyone to create and spread their own content on various social networking platforms. But in the promotion of tourism, there needs to be a briefing on the strategy of using and preparing content, including social media ethics for managers and other stakeholders. Based on this, the PKM team conducted digital marketing introduction and training activities to be able to promote Pinus Buntu datu Forest Tourism and what potential it has and can be introduced to tourists. This training is aimed at tourism managers of Pinus Buntu datu Forest and the interest of the participants is quite high and they also feel the benefits of this digital marketing introduction training can be applied in digital marketing on social media. Further training is still needed on how to create messages in multimedia (photos and videos) that are attractive to potential tourists.

Fahmi Romisa

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

Technology-based learning media has become an important part of modern education. In the context of teaching informatics subjects, the use of android-based learning media can increase the effectiveness of learning. This study aims to develop learning media based on Android using iSpring Suite in informatics subjects, with a focus on computer hardware material. This study uses a multimedia development method which consists of five stages: needs analysis, design, development, evaluation, and implementation.   The results showed that the android-based learning media using the iSpring Suite in informatics subjects received positive responses from media experts who were involved in the development process. In conclusion, the development of Android-based learning media using the iSpring Suite in informatics subjects, especially in computer hardware material, can be used as a learning tool for students..

Fahmi Romisa

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

Technology-based learning media has become an important part of modern education. In the context of teaching informatics subjects, the use of android-based learning media can increase the effectiveness of learning. This study aims to develop learning media based on Android using iSpring Suite in informatics subjects, with a focus on computer hardware material. This study uses a multimedia development method which consists of five stages: needs analysis, design, development, evaluation, and implementation.   The results showed that the android-based learning media using the iSpring Suite in informatics subjects received positive responses from media experts who were involved in the development process. In conclusion, the development of Android-based learning media using the iSpring Suite in informatics subjects, especially in computer hardware material, can be used as a learning tool for students..

Muliati Sukma Pandiangan; Fauziah Nur Simamora; Sriayu Aritha Panggabean

Jurnal Manajemen Riset Inovasi 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh promosi dan kualitas layanan terhadap loyalitas pelanggan pada PT. Hobin Nauli Multimedia Sibolga. Metode penelitian yang digunakan adalah metode deskriptif kuantitatif. Penulis menggunakan 30 orang responden sebagai sampel yang di ambil dari 300 orang populasi menggunakan rumus sloven. Hasil penelitian menunjukkan adanya pengaruh yang positif antara Promosi dan Kualitas Layanan terhadap Loyalitas Pelanggan pada PT. Hobin Nauli Multimedia Sibolga dan koefisien korelasi 0,938 sehingga apabila diinterprestasikan dalam skala nilai dapat dikatagorikan sangat kuat. Sementara koefisien determinasi diketahui bahwa pengaruh 91,6% dan sisanya sebesar 8,4% dipengaruh oleh faktor diluar variabel bebas. Persamaan regresi yang diperoleh Y= 2.357 + 0,540X1 + 0,395X2 yang menunjukkan apabila ditambahkan satu satuan variabel X1 (promosi) dan X2 (kualitas layanan) berpengaruh terhadap variabel Y (loyalitas pelanggan) sebesar koefisien regresi 0,540 dan 0,395. Berdasarkan hasil uji hipotesis yang dilakukan dengan membandingkan antara nilai thitung dan ttabel di dapat bahwa nilai thitung lebih besar dari ttabel yaitu 4.612>2.048 dan 3.412>2.048. dan nilai signifikan 0,05% karena thitung lebuh besar dari ttabel makan variabel X1 (promosi) dan variabel X2 (kualitas layanan) berpengaruh positif terhadap variabel Y (loyalitas pelanggan) yang signifikan dan simultan yaitu nilai Fhitung 148.144> Ftabel 304.715< 0,000 <(a=0,05).Hal ini menyatakan secara simultan promosi dan kualitas layanan berpengaruh positif dan signifikansi terhadap loyalitas pelanggan pada PT. Hobin Nauli Multimedia Sibolga .

Hotmaida Sihombing; Yenni Sofiana Tambunan; Rahmadiah Hanum

Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN) 2023 FEB Universitas Maritim Semarang

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh Manajemen Aset terhadap Kinerja Keuangan Perusahaan pada PT. Hobin Nauli Multimedia Sibolga. Hipotesis yang diajukan yaitu ada Pengaruh Manajemen Aset Terhadap Kinerja Keuangan Perusahaan Pada PT. Hobin Nauli Multimedia Sibolga. Penulis menggunakan 24 bulan data keuangan tahun 2020 dan 2021 sebagai sampel. Hasil penelitian menunjukkan adanya pengaruh yang positif antara Manajemen Aset dan Kinerja Keuangan Perusahaan pada PT. Hobin Nauli Multimedia Sibolga. Persamaan regresi yang di perolehY=45,792+13,659X yang menunjukkan apabila ditambahkan satu satuan variabel X (Manajemen Aset) atau nilai tertentu maka akan bertambah peningkatan variabel Y (Kinerja Keuangan) sebesar koefisien regresi 13,659. Berdasarkan hasil ujihipotesis yang dilakukan dengan membandingkan antara nilai t hitung dan t tabeldi dapat bahwa nilai t hitung lebih besar dari t tabel yaitu 7.416 > 2,073 dan nilai signifikansi 0,00 dibawah α 5%. Karena t hitung lebih besar dari t tabel maka ada pengaruh Manajemen Aset yang signifikan terhadap Kinerja Keuangan Perusahaan pada PT. Hobin Nauli Multimedia Sibolga dan hipotesis yang diajukan, diterima.  

Titin Setiawati; Muhammad Sabri; Muhammad Munawar Suaib

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

Reativity and skills in the field of technology are a unit that go hand in hand and are indispensable in the world of work. For this reason, it needs to be instilled early on in directing and developing the skills and creativity of a student. Given the large number of companies engaged in graphic design, advertising and multimedia, it affects the development of the times and everyone's knowledge. In the very rapid development of technology like now we are required to be able to become people who have more creativity. This Community Service is carried out at the Al-Wasliyah Hamparan Perak Vocational School, where the author will help younger siblings to be able to make simple games from power point. But it doesn't demand the possibility for them to recreate it into games that are more creative, innovative and useful.

Sadariani Zebua; Mortan Sibarani

Sinar Kasih: Jurnal Pendidikan Agama dan Filsafat 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

Increasing the creativity of Christian religious education teachers through the development of digital learning materials is urgently needed because without developing digital learning materials, PAK teachers will experience a lag in digital information. This study aims to investigate the development of digital learning materials that can increase the creativity of Christian religious education teachers. In the digital era that continues to grow, the use of technology in Christian religious education has great potential to create a more interesting and effective learning experience. This study uses a type of qualitative research and involves literature studies to gain an in-depth understanding of the integration of Christian religious values in digital learning. The results of the study show that the development of digital learning materials can provide significant benefits in increasing the creativity of Christian religious education teachers. By integrating Christian religious values, teachers can create more innovative and creative teaching methods. The use of technological resources such as multimedia, video, and interactive software allows teachers to extend learning materials and create more engaging learning experiences for students.

Slamet Hidayat; Joko Suwarno

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

Pengaruh derasnya informasi multimedia sangat dirasakan oleh semua perusahaan, baik yang bergerak dibidang layanan jasa maupun produksi barang. CV. Mukti Manunggal, yang berlokasi di Jl. Singotoro 6A Kec. Candisari Semarang yang bergerak dibidang percetakan, merupakan salah satu perusahaan yang merasakan dampak dari derasnya informasi multimedia. CV. Mukti Manunggal harus bisa memanfaatkan informasi multimedia dengan baik sebagai upaya untuk mempertahankan kualitas produk yang dihasilkan agar mampu bersaing  untuk merebut kepercayaan dan kepuasan konsumen.

Joko Supriyanto; Sri Rejeki

Jurnal Manajemen Pariwisata dan Perhotelan 2023 International Forum of Researchers and Lecturers

Institute of Business and Informatics STIKOM Surabaya is one of the private universities in Surabaya. STIKOM Surabaya has two faculties namely Faculty of Technology and Informatics, and Faculty of Economics and Business. Faculty of Technology and Informatics has several departments. They are S1 Information System, S1 Computer System, S1 Visual Communication Design, Graphic Design S1, Multimedia Computer DIV, and DIII Informatics Management, while Faculty of Economics and Business has three departments. They are: S1 Management Department, S1 Accounting Department, and DIII Computerized Office and Secretarial Department

Ahmad Ashifuddin Aqham; Indra Ava Dianta; Moh Muthohir

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

The purpose of this community service is to provide counseling and training in making multimedia-based learning media as a good online digital-based learning tool, understand the manufacture of multimedia-based learning media, be able to apply the knowledge gained and be involved in managing multimedia-based learning for MTs teachers and MA Nuril Huda Grobokan.

Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

prihatin oktivasari; Gun Gun Ramdlan Gunadi; Ayu Rosyida Zain

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Dilema keberadaan Bank Sampah Kampung Pulo yang berada di Tapos, Depok,  Provinsi Jawa Barat, dengan kondisi hanya berfungsi setiap kali dalam seminggu, dan hanya segelintir warga yang sadar akan keberadaan bank sampah ini. Adapun banyaknya warga yang sudah berumah tangga disana lebih memilih membakar sampah rumah tangga di pekarangan rumah dengan menumpuknya terlebih dahulu. Hal ini menyebabkan gangguan kesehatan dari asap pembakaran sampah, dan juga dari bau sampah yang menggunung, maupun beredarnya lalat di pekarangan warga. Melalui Program pengabdian prodi Teknik Multimedia dan Jaringan, Politeknik Negeri Jakarta ini, dengan pelaksana para mahasiswa Politeknik Negeri Jakarta, Jurusan Teknik Informatika, melakukan Pemberdayaan masyarakat melalui pengelolaan sampah di bank sampah kampung pulo kelurahan tapos kota depok. Kegiatan ini dibuat untuk membantu para karang taruna dan  penggerak bank sampah agar mengembangkan pogram bank sampah mereka menjadi lebih efisien dalam mendata hasil sampah yang dikumpulkan, untuk dapat diproses lebih lanjut. Selain itu program pengabdian juga melaksanakan sosialisasi kepada warga Kampung Pulo dalam bentuk pelatihan untuk kesadaran memilah sampah, dan membawa ke bank sampah untuk ditabung.

Fitro Nur Hakim; M. Abdurrahman Bahyhaq Andica P

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The company 75 Center Design Graphic Studio is a provider of printing services and design services that serve the manufacture of various printing products. One of the problems that often arise when working on orders from customers is that there are many orders while there is only one expert, so there is not enough time to do it. Using technological advances, learning aids are made, which can later be used by employees to operate the ID Card machine. This learning aid media will display an autoplay program containing the process of making product from beginning to end. This learning aid media is made based on Multimedia.

Tahapary, Sharon Susilya; Wahyono, Teguh

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Mata pelajaran Bahasa Inggris seringkali dianggap sulit bagi masyarakat Indonesia.  Hal itu terbukti dengan English Proficiency Index Indonesia yang rendah, yaitu menempati peringkat 80 dari 112 negara di tahun 2021. Dengan kondisi tersebut maka pendidikan Bahasa Inggris perlu ditanamkan sejak dini, yaitu sejak usia Sekolah Dasar. Sementara itu dengan memperhatikan karakteristik anak, proses pembelajaran bahasa baru sebaiknya dilakukan menggunakan media yang mudah dimengerti dan menarik perhatian mereka. Penerapan multimedia berbasis mobile diharapkan menjadi solusi agar dapat menarik perhatian anak-anak untuk belajar.  Berdasarkan latar belakang tersebut maka penelitian ini dilakukan untuk merancang sebuah aplikas bantu belajar Bahasa Inggris berbasis mobile untuk anak-anak Sekolah Dasar.  Aplikasi tersebut diharapan dapat membantu anak-anak terutama usia Sekolah Dasar dalam belajar Bahasa Inggris dasar dengan baik, menyenangkan dan mudah dipahami. Aplikasi ini juga diharapkan dapat membantu anak-anak memahami pengetahuan tentang angka, huruf, kalimat sehari-hari, anggota keluarga dan benda dalam Bahasa Inggris, baik secara lafal, pengucapan dan maknanya.

Irfan Sadida; M. Gunawan Setyadi; Aisyah Mutia Dawis

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

The rapid development of technology is very influential on institutions, society and even universities. At this time, the role of graphic design in all fields is needed. This can be proven by the many fields of business that utilize the expertise of graphic designers. The shifting habit of using digital media in human activities has made the use of design as media promotion increasingly widespread in the business world. Examples of promotional media include brochures, leaflets, posters, business cards, billboards, banners, and banners. This illustrates that graphic design skills are important things that students need to have in this modern era. Therefore, it is important to hold graphic design training as an initial means for students to improve their ability to produce a quality graphic design work.

Sulistiyani

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The use of youtube, facebook, blogging, whatsapp, and twitter for purposes of learning by creating groups on the interests of certain discussion to do in the community. As a result of the rapid social media development has downloaded the social behavioural pattern. Gradually lead to the integrations that brings learning activities to be done in multimedia and used technology in education, because media in education has important role in communication. English is one of foreign language subject which has taught at schools.English lessons apply in all forms of social relations, both at school and in association community with the structure and function of each use education as media that will be tought and be the effectiveness lesson. So the objectives specified in the use of multimedia learning can be achieved in stimulating learning, students dare to ask questions, answer questions or comment on the content being delivered also increased teacher.

Jogatama Purhita, Edy; Silvi Rahmawati, Auliya; Hamdanu Budi Nurmana Slamet , Ayyub; Edy

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The Boyolali Regional Library is a means of supporting public education organized by the Government of Boyolali Regency, Central Java. It is necessary to design promotional media and library information in order to increase public interest in coming and getting to know the complete library facilities. This research designs multimedia in the form of 2D digital motion graphic video as a promotional media for the Boyolali regional library. The method used is the Holistic Multimedia Development Model (HMDM) development model whose multimedia development stage considers the guiding aspects of multimedia quality. The results of the media expert and material expert validation test with a score of 85% and 90%, respectively. While in the user test, the positive response was 86%. So that the results of multimedia design are in the very good category and in line with expectations.