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Miftahurrohman , Miftahurrohman; Moh Muthohir

Jurnal Ilmiah Komputerisasi Akuntansi 2019 Universitas Sains dan Teknologi Komputer

The aim of this study is to design a production accounting information system for the determination of the cost of production that can help the SMEs Jepara carving in the determination of the cost of a product exactly. Information on the cost of a product is very important as a basis in determining the selling price of a product. so far the SMEs Jepara carving in determining the cost of a product is done by estimating the costs of production and often do not include a production cost that nominal little cost. So the cost of production does not reflect actual cost consumption. This can certainly cause the production cost to be undercost or uppercost. The approach in determining the cost of production using the method of ativity-based costing, activity-based costing method is the determination of the cost of a product based on activity. Research methods that Research method using Reseach and Development (R&D) method with prototype system development model. This study was conducted on SMEs carving Jepara. The result of this research is in the form of accounting information system product for determination of cost of production at SME Jepara carving which can assist in determination of cost of product. Implementation of the activity-based costing method as an approach in determining the cost of products is able to provide benefits that the charging over the cost can be more precise. Efficiency in costs can be obtained. The use of activity based costing method can also decrease the selling price of the product, so that Jepara carving SMEs will be better able to compete both for domestic market and international market.

Ida Adha Kamilasari; Paulus Hartanto; Budi Hartono

Jurnal Elektronika dan Komputer 2019 STEKOM PRESS

For this reason, the author makes the design of an electronic filing system (e-filing) management system, using the ALFRED method approach, namely: 1. Administrative Value (Value of use in administration), 2. Legal Value (Value of use in the field of law), 3. Fiscal Value (Use value in finance), 4.Research Value (Use value in the field of research), 5.Educational Value (Value use in education), 6.Documentative Value (Use value in the field of documentation). Making prototype application product Electronic Filing System (e-filing) management system uses Microsoft Visual Basic 6.0 software as a design media and as a programming language, and the SQL Server database as a storage media. This research was conducted using the Research & Development Method through a system design stage that was validated by experts and a prototype of a field-tested product involving users. The final result of this research is in the form of a prototype of an electronic filing system (e-filing) management system product that has been declared to function well so that it can produce information that is useful for the archiving process to the stage of making a report that can be done quickly and accurately in accordance with procedures that have been exist so as to make it easier to re-access archiving and provide public services with accurate and integrated information.

Siswanto Siswanto; Muhammad Sidik

JURNAL ILMIAH KOMPUTER GRAFIS 2019 UNIVERSITAS STEKOM

Marketing or promotional strategies used by the Company CV. Cipta Cemerlang Abadi still uses banners posted in strategic places and distributed brochures. With the promotion media, Banners have problems that are often replaced or removed by others, because the installation of banners has not used official government tax. And for brochure media, there are constraints on increasing production costs to print and spread the promotional media. So most consumers who enter only those who often work with this company or customers. By utilizing the development of the Internet world, where there are millions of users and can be accessed anywhere and anytime, to promote the work of design and sales, the CV. Cipta Cemerlang Abadi doesn't need to bother going to and fro to put up banners and print brochure media. All can be done easily using an internet connection, consumers can see examples of design results or find the computer they want from a website. With a website, this company can distribute product marketing quickly and accurately. Another advantage is that consumers can interact with other consumers or with CV. Cipta Cemerlang Abadi directly.

Moh Muthohir

JURNAL ILMIAH KOMPUTER GRAFIS 2019 UNIVERSITAS STEKOM

Based on observations, UKM have limitations in terms of online marketing.This research aims to present a web design that is able to provide information that can be used to improve marketing or promotion of UKM products in Kendal City.the method used to develop the system is R&D (Research and Development).The results showed that this system is said to be feasible as an effective online promotion media based on the assessment of web expert validator with a value of 2.9 and a validator of UKM with a value of 3.4

Purwanto Purwanto; Unang Achlison

Jurnal Elektronika dan Komputer 2019 STEKOM PRESS

Number of fish seed can be measured by means of conventional observation using eye senses. But when the fish seed measured pretty much it will take a long time (not efficient) and cause incorrect measurement results (inaccurate). The accuracy of calculation of fingerlings is crucial trust between seller and buyer.During this time a sensor is used to detect the amount of fish seed is passed through a transparent hose using a light sensor (Light Dependent Resistor) and photodiode sensors as infra red light receiver. The level of accuracy of the sensor lies in the intensity of the light beam is received so that the sensor will be impaired if airya murky and there are air bubbles pass through the sensor so that the fish count error occurs.This research will be conducted design counters the number of fingerlings using infra red phototransistor sensor with a frequency of 20KHz to fish and then processed using the logic matrix. Results matrix logic into the data input to be processed by a microcontroller as the basis of results of calculation of the amount of fish.Development model studies using models of R & D (research and development) that produce a product in the form of the final product. Experiments were carried out using the type and length of catfish fingerlings with a length of 3 cm to 5 cm. Fish seed count tool has been tested to catfish farmers in the village Siwarak Ungaran City.The trial results calculators fish seeds have difference of 3% of the calculated results Manual or accuracy of calculation results have fish reaches 97%, then a counter of fish seed is acceptable to be used by catfish farmers.

Nofa Trifanto

JURNAL ILMIAH KOMPUTER GRAFIS 2019 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of understanding and attention export drivers in carrying out work in the factory area because of the facilities used still using conventional methods, so that export drivers experience difficulty in understanding work processes in terms of stuffing and resulting procedures losses in terms of time, energy and financial. The way to overcome this in this study is the use of use outreach media as a tool for export officers who display 2D images and interesting explanations as well as music, using the Demonstration delivery method so that export drivers get better performance and easily understand the material delivered by the export officer. This research uses the Research and Development product development method (RnD), using 6 out of 10 stages of research namely potential and problems, gathering data, product design, design validation, design improvements and product trials. The results of this study are to produce aids for export officers by using Adobe Flash CS3 software with validity values ​​from media experts 3.0 where it is declared feasible, the validity value of the material expert is 3.3 where stated very feasible, and increase the understanding of export drivers from 65% to start upto 87.50%

Munadiroh Munadiroh; Tantik Sumarlin

Jurnal Ilmiah Komputerisasi Akuntansi 2019 Universitas Sains dan Teknologi Komputer

In connection with the rapid development of information technology and the increasing ability of computers to help solve problems in the business world, a computerized system in the era of globalization is needed by various parties. Technology that is growing rapidly now is very supportive for a school's information system, especially with the use of computer-based technology or better known as the Computer Based Information System, with the use of computers in an information system will more quickly save labor and costs. Likewise, Smk Al Mubtadi-in Mulyo Temple relies heavily on a well-computerized system. With the problems obtained from this research, a system is designed to make a report that is integrated quickly, precisely and accurately. The writing method used is in accordance with the RnD (Research And Development) method. Used from writing this thesis, to testing the final product to product implementation. In the management of school operational assistance funds. In making information programs use the Microsoft Visual Basic 6.0 and MySQL (* .sql) programming languages ​​for application design.

Siswanto, Siswanto

Jurnal Elektronika dan Komputer 2018 STEKOM PRESS

PT. Vermindo Utama Semarang having its address at Jl. Pawiyatan Luhur Number 25 Semarang is a company engaged in the distribution and production of goods, especially health products. PT. Vermindo Utama Semarang has dozens of Salesmen and a leader. PT. Vermindo Utama Semarang carries out the process of buying and selling wholesale with various customers, the majority of whom are Pharmacies and supermarkets. In running its business, PT. Vermindo Utama Semarang still sells conventionally by using salesmen. And the marketing area still covers Central Java and East Java. Based on the problems above, the writer wants to propose a web-based booking system design to be considered in helping in the promotion of goods from PT. Vermindo Utama Semarang. Application Order System PT. Vermindo Utama Semarang by using PHP and MySql database. Making this application is expected to be one of the efforts that can be done to overcome the problems that often occur so as to increase the effectiveness of work which will certainly affect the quality of service to customers.

Kustiyono

JURNAL ILMIAH EKONOMI DAN BISNIS 2018 LPPM Universitas Sains dan Teknologi Komputer

SMP Muhammadiyah Salatiga designing a Website which is also integrated with social networking is equipped with  several  facilities,  such  as  school  bulletin  board,  news,  articles,  schedule of  events,  photo  gallery,  downloadable content and web forums to provide convenience to members for sharing online. This  study  was  developed  using  the  method  of  system  development  Research  and  Developmnet  [1]  which consists  of:  Research  and  Information  Collection,  Planning,  Develop  Preliminary  Form  of  Product,  Preliminary  Field Testing,  Product  Revision  Main,  Main  Field  Testing,  Operational  Product  Revision,  Operational,  Field  Testing,  Final Product Revision, Dissemination and Implementation using the programming language PHP with MySQL database. The results showed that the system serves as a medium of information kominukasi with students, teachers, employees, alumni and the community as well as a media campaign.

YAN ILMAS PUIMERA; Danang Danang

Jurnal Elektronika dan Komputer 2018 STEKOM PRESS

The purpose of this research is to design goods sorting equipment automatically using ultrasonic sensors, load cell sensors. A valid arduino-based servo motor so that the prototype product sorting device automatically uses ultrasonic sensors and arduino-based load cell sensors can be received by PT Wahana Prestasi Logistik Semarang. The method used in this research is the Research and Development (R&D from Borg and Gall) research method. This research discusses about building a sorting device automatically using ultrasonic sensors, load cell sensors, servo motors, conveyors and arduino. The final product results obtained The prototype product is valid, proven from the ultrasonic sensor, the load cell sensor detects the height of the package, and the weight of the package, the tool will sort the items automatically and know the price to pay, then this prototype product has been declared good and accepted by the user (PT Wahana Semarang Logistics Achievement) through user validation,

Daniel Novianto

Jurnal Elektronika dan Komputer 2018 STEKOM PRESS

Utilization of a mobile device with the Android operating system that is used as a supporting medium and supplement in improving learning outcomes combined with demonstration and discovery learning or demon-disco learning methods is needed to help students improve learning outcomes in vocational competence subjects in hydroponic crop cultivation in vocational high schools Kristen Terang Bangsa, because the use of android-based applications can provide new experiences regarding the use of information and communication technology, as well as provide opportunities for students to be able to learn more independently. The concept chosen as a learning media is to explain the material about understanding, introduction of parts, types, and quiz containing questions about hydroponic plant cultivation. This research uses the Research and Development (RnD) product development method, using 6 out of 10 stages research that is the potential and problems, data collection, product design, design validation, design improvement, product trials. The results of this study are to produce learning media in the form of Android-based applications. The validity value of media experts is 2.6 which is declared feasible, while the validity value of material experts is 3.6 which is declared feasible, and is able to increase the average value in the subject of vocational competence in hydroponic cultivation in Christian Terang Bangsa Vocational Schools which initially 67 (with 13 students who had not yet reached KKM) to 80 (with 4 students who had not yet reached KKM).

Achmad Abdul Charis

Jurnal Elektronika dan Komputer 2018 STEKOM PRESS

This research generally aims to design a system that can overcome the problem at Wisma Menoreh Sampangan Hotel Semarang. In addition to the process of using bathroom equipment, a gas controller is needed in the bathroom, especially the ammonia and other gas levels in the bathroom . The bathroom control system at the Wisma Menoreh Sampangan Hotel in Semarang is currently considered ineffective, in the use of the bathroom equipment to hotel guests and hotel staff.The research method that I use is a Research and Development (R&D) research method that goes through stages of preliminary studies, planning, product development, testing, product design, product revision, and product testing. This system is made with the Arduino programming language. Based on the analysis, the ammonia gas detector in the Arduino-based bathroom can overcome the existing problems and help the hotel in controlling the bathroom, both to guests and hotel staff effectively and efficiently, as well as making it easier to manage bathroom rooms in the Hotel Wisma Menoreh Sampangan Semarang.

Hajar Nuris Sofa

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

Rapid technological advances have a strong influence on various fields of life, one of which is the field of education. In the field of computer education is a familiar tool for use in the learning process. An educational institution such as a school certainly needs a learning medium as one of the methods in the teaching and learning process. SDN 4 Krajan Kulon is one of the educational institutions that always strives to improve quality both in terms of achievement and service. SDN 4 Krajan Kulon needs a learning media that can support the learning process to improve student performance that is still lacking, especially in science subjects. The solution offered in this study is a learning media with self direct learning method that makes it easy for users to understand the material being studied. This research uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product trials. The results of this study are to produce learning media with the method of self-direct learning. As for the validity value of the media expert at 2.7 which is declared feasible, while the validity value of the material expert is 3.4 which is declared feasible, and increases the average grade of the class of students 4 SD is 12% from the initial average score of 71 to 83.56.

Oktovia Rukfani

Jurnal Ilmiah Komputerisasi Akuntansi 2018 Universitas Sains dan Teknologi Komputer

The development of technology is now something that is universal and can be utilized in various human lives. One of them is in business. In this era, it is undeniable that a computer is a component that must be owned by a company in running its business, in order to assist in processing data and help improve the quality of work and quality of service. In this case, Eka Jaya Electronics Shop is used as a place of research, because in this place the system is still manual and not well managed, so that errors often occur in making reports and in processing stock. The purpose of this study is to provide convenience when processing sales, purchasing, product data, supplier data and customer data, minimizing errors in recording. The research method used in this study is to use the R & D (Research and Development) method. This method is used to produce a certain product that is analytical and its effectiveness can be tested so it can be used in the wider community. In designing the system tools used are Flowcharts, Entity Relationship Diagrams and Context Diagrams, while for data collection using observation, interviews, and literature study. Database application development tools using MySQL and programming languages ​​using Visual Basic 6.0. With this information system, transaction data processing can be computerized so as to reduce errors in reporting. Keywords: Accounting Information Systems, Sales and Purchases, R&D Methods

Eka Maleka Hayati

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

This study aims to design learning media that can increase enthusiasm, motivation and understanding of students towards Javanese script material, as well as media that can be used by teachers in learning Javanese language learning activities by reading Javanese characters and their partners. The method used by researchers is the R&D (Research and Development) method while the method used in the development of instructional media is the waterfall method. The material presented in the Javanese script learning media are (1) Introduction of Javanese script, (2) Sandhangan, (3) Couples, (4) Swara script, (5) Wilangan. In making learning media researchers used Adobe Flash CS6 software, CorelDraw X5, Adobe Photoshop CS6 and Adobe audition CS6, with the final product being an interactive CD (Compact Disk). Validation test from material experts and media experts got the criteria of "good" - "very good", while the results of the final product trial evaluation with 52 students stated "agreeing" - "strongly agreeing" with the use of Javanese script learning media. thus the Javanese alphabet learning media on elementary students of Muhammadiyah Weleri was declared feasible to be used in learning activities to read and understand Javanese script.

Rifky Hadi Ihsan; Efendi Efendi

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

Multimedia-based learning media is a method of learning that can interact with its users besides having animated explanations of material. The problem at SMK Wisudha Karya Kudus about learning mechanical engineering drawings using AutoCAD is the difficulty of understanding the tools in the AutoCAD application, it becomes unattractive and difficult to understand the material in the teaching and learning process. The purpose of this research is to create an interactive learning media for machine engineering drawings using AutoCAD semesters I and II as media to assist student learning processes, providing alternative learning media to help teachers choose the right learning model for students. This type of research method uses the R&D method, the methods used include descriptive, evaluative and experimental methods. Descriptive method is used to collect data about existing conditions, evaluative methods are used to evaluate the trial process of developing a product and the experimental method is used to test the efficacy of the product produced. The results of this study are application programs, applications that have been designed can be used as an alternative to solving problems in SMK Wisudha Karya Kudus. By using electronic media in learning media, the benefits of creating alternative solutions from existing problems, namely in the form of Machine Engineering Image Learning Application, are able to provide complete video tutorials according to the basic competencies that the authors take from the source of mechanical engineering drawing books.

Rafika Ade Ristiyawati

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

SP-Plast screen printing is a company engaged in the field of printing that uses tools or screen printing media. Company profile is a promotional media that can be used to support promotions that already exist on screen printing SP-Plast. Based on sales data available on SP-Plast screen printing, there was a decrease in the number of sales from March - May 2017. SP-Plast screen printing requires a media to help more attractive promotions to attract clients and keep customers from switching to other companies without eliminating the previous promotional media, namely with an interactive multimedia company profile. Company profile can be used to improve the presentation of company identity which was previously still in the form of print media, namely banners and business cards. The results of this design in the form of an interactive multimedia-based company profile that contains the history, vision & mission, screen printing production processes, contacts, and addresses SP-Plast screen printing. The results of this study are based on the validation test assessment of users is 3.13. These criteria are in the range of 2.51 - 3.25 which is included in the effective category, so this company profile tool can be said to be feasible.

Ary Setiaji

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

This study aims to design learning media that can increase enthusiasm, motivation, and understanding of students, and can facilitate teachers in learning Javanese subjects with material listening to the Werkudara puppet story. The method used in research is R&D (Research and Development) while the method used in the development of instructional media is the waterfall method. The story developed is a story with the title (1) Butcher Bilawa, (2) Bima Bungkus, and (3) Bima Suci. To produce a learning media researchers use a design processing program including; Adobe Photoshop CC, Adobe After Effects CS6, Adobe Audition CS6, Pinnacle Studio 16, Adobe Flash CS6 with the final product in the form of an interactive CD. The results of the assessment by media experts and material experts, get the criteria value "quite good" - "very good" and tend to approach the criteria of "very good", while the results of the final product trial evaluation by students shows that all students totaling 23 children "agree" - "strongly agree" and approach the "strongly agree" category with the use of developed learning media. Thus the learning media for puppet story animation was declared feasible to facilitate learning activities in Javanese subjects to listen to the Werkudara puppet story in fifth grade students of Kutosari 02 State Elementary School.

Adi Riyadi

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

In order to increase student interest in learning, increase grades and facilitate the understanding of biology subjects on the material of the human excretion system class XI Science. From a number of smarphone users in Indonesia, it turns out that most of the people are only intended for telephone, short message service (SMS), playing songs / videos, accessing social networks (facebook, twiter, BBM, Line, WhatsApp) and many playing games including students in high school. Negeri 2 Mranggen. The author uses data collection research methods including observation, interviews, questionnaires, R&D product development methods, prototype methods and object-oriented approaches. The equipment used in designing this system uses UML modeling. Use Case Diagrams include, Activity Diagrams, Class Diagrams, and Sequence Diagrams and the software used by the author is Android Development Tools (ADT) and MySQL as a database. Mobile learning media application is expected to help facilitate the needs of students to learn the material of the human excretion system online at any time without any place and time restrictions.

Yuli Fitrianto; Toni Samkhaji

JURNAL ILMIAH KOMPUTER GRAFIS 2016 UNIVERSITAS STEKOM

Sector The development of information and communication technology is very fast resulting in changes in various aspects. 3D technology is now widely used in various ways, for example in making films, games, educational media and also promotional media. This type of 3D media promotion is very necessary to promote tourist attractions of historic buildings such as Lawang Sewu in Semarang which has beautiful architectural buildings. In addition to offline promotions using 2D media, 3D media are also considered quite effective if used as promotional media to eliminate the mystical and horror impressions of the people at Lawang Sewu. The solution offered in this study is the use of 3D Virtual Reality as a promotional tool that displays a virtual feel, where 3D promotions will be more interesting and look more real so that people will get a pleasant impression in visiting these tourist attractions. This research uses Research product development methods and Development (RnD), using 6 out of 10 stages of research namely potential and problems, data collection, product design, design validation, design improvement and product trials. The results of this study are to produce promotional aids by utilizing 3D VR technology. The validity value of media experts is 3.4 which is declared feasible, while the validity value of material experts is 3.2 which is declared feasible, and increases the audience's understanding and interest as a user from 33% up to 67%.