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Areyanda Listianto; Suhartini; Fajriyah; Areyanda Listianto; Suhartini +1 more

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Serasan Jaya 3 Building Materials Wood Depot is a business engaged in the sale of building material products, especially wood. Until now the Serasan Jaya 3 Building Materials Timber Depot only uses a manual sales and transaction system, which in this case requires a new breakthrough to keep up with technological developments that are developing in the current era because basically almost all ages demand something practical and easier. By looking at some of the existing problems, the researcher tries to design and build an information system for selling goods at the Serasan Jaya 3 Building Materials Wood Depot based on Android, therefore, the author chose this topic for a thesis entitled "Android-Based Sales Information System at Wood Materials Depot Serasan Jaya 3 Building With the Extreme Programming Development Method” which of course provides speed and convenience for the public to make transactions using mobile phones or mobile-based communication devices such as smartphones, tablets, gadgets, and so on. So that it can make it easy for the Serasan Jaya 3 Building Materials Timber Depot to promote products, product prices and make it easier for people to buy products and find out the prices of building material products from mobile devices. Android-Based Sales Information System at the Serasan Jaya 3 Building Materials Wood Depot was built using UML (Unifield Modeling Language) as its design mode and Extreme Programming as a system development method..

Ali Fardiansyah, Naufal; Iwan Rizal Setiawan; Lelah Lelah; Ali Fardiansyah, Naufal

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

With the changing times, technology has become more sophisticated and powerful. Even all circles of society also feel the impact, as time goes by many people have taken advantage of this technology, thus making it easier for users to carry out activities in each of their activities. Especially in this millennial era, which predominantly uses everything digital. For example, new students who study to the next level at a dominant university from outside the region who need a temporary residence or what is commonly called a boarding house. The difficulty encountered at first was the difficulty of getting information and locations that were easily accessible by students to campus. In this way researchers take advantage of existing problems by utilizing technology to create an information system. With this application, it is hoped that it will make it easier for students to find boarding houses that match the student's wishes and assist the owner of the boarding house in promoting his boarding house. By making this boarding house application, it is a form of utilizing existing technology so that it can be used anywhere and anytime. By using this extreme programming method, it is software development that gives users access rights to add or change application processes. So a website was created to build applications for boarding houses in the city of Sukabumi.