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Efansa, Chika; Chika Efansa; Pradita Eko Prasetyo Utomo; Muhammad Razi A

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

PAMTIRTA Tempino is an institution that provides clean water services in the Tempino area. The process of recording water use and monitoring water turbidity is still done manually, making it prone to recording errors and making it difficult to monitor the water quality distributed to the community. This study aims to design a website-based water turbidity recording and monitoring system by focusing on User Interface (UI) and User Experience (UX) aspects using the Design Thinking method. The research follows five stages of Design Thinking: empathize, define, ideate, prototype, and test. Data collection involves observation and in-depth interviews with PAMTIRTA officers. The results include a design with key features such as digital water meter recording, turbidity monitoring dashboards, and complaint services. The prototype was tested using Maze and the System Usability Scale (SUS), achieving a score of 80.1 and falling into the "Good" category (grade B). These results demonstrate that the UI/UX design effectively provides an easy-to-understand, operationally suitable, and efficient solution for PAMTIRTA Tempino's water recording and turbidity monitoring needs. This design offers a ready-to-implement solution to improve the efficiency, accuracy, and quality of clean water services in the Tempino area.

Novita Kurnia Ningrum; wahyu Mulyono, Ibnu Utomo; Umami, Zahrotul

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

Perancangan aplikasi PANTAU ditujukan untuk petani yang mendapatkan bantuan hibah tanaman untuk penghijauan dan komersil. Dalam aplikasi pantau ini organisasi yang bekerja sama dengan petani dapat memantau perkembangan tanaman yang dihibahkan dan petani dapat mengirimkan informasi kondisi tanaman secara up to date melalui masing masing akun yang dimiliki. Dalam perancangan UI/UX aplikasi PANTAU digunakan design thinking method untuk mengetahui kebutuhan perancangan sesuai dengan yang dibutuhan user. Dan untuk testing menggunakan heuristic evaluation dan usability testing untuk mengetahui keefektifan dari rancangan UI/UX aplikasi PANTAU. Adapun testing ditujukan pada 22 user yang terdiri dari petani, organisasi dan pengelola sistem.