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Riezky Bagus Prawira Darwadi; Mara Hamdan Tambunan; Bunga Amirah; Rendy Prayuda; Siti Aisyah

Nusantara: Jurnal Pengabdian kepada Masyarakat 2026 Pusat Riset dan Inovasi Nasional

The rapid development of digital technology requires greater adaptive capacity in both the economic and educational sectors, including in rural areas. However, limited digital literacy and the continued use of conventional learning methods remain common challenges. This activity aims to enhance the competitiveness of micro, small, and medium enterprises (MSMEs) as well as the quality of primary education in Baharen Village, Sidamanik District, through the implementation of a Community Service Program (Kuliah Kerja Nyata/KKN). A descriptive qualitative approach with a participatory model was employed, actively involving MSME actors, teachers, and students throughout all stages of the program. The activities included assistance in the digitalization of the MSME Gerai Mumtazah through Google Maps registration and the implementation of the QRIS cashless payment system, as well as the application of interactive learning methods based on joyful learning at the Baharen Village State Elementary School. The results indicate an increase in students’ learning motivation and classroom participation, along with improved accessibility and transaction efficiency for the MSME partner. These findings suggest that community-based participatory service activities can make a tangible contribution to strengthening the local economy and improving the quality of education in rural areas.

Ummy Kalsum; Meilinda Meilinda; Mega Wahyuni; Alfino Fathin Z

Nusantara: Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

The use of technology in early childhood and elementary education is becoming increasingly important in the digital era. This study aims to evaluate the effectiveness of educational games as an interactive learning medium to increase the interest and motivation of elementary school students. This activity was carried out by the KKM group 95 team from Bina Bangsa University on 43 fourth-grade students at Bayak Public Elementary School. The research method used a descriptive quantitative approach through a pre-test and post-test using a Google Form questionnaire. The educational games were developed through the Educaplay platform, which provides various features such as interactive quizzes, crosswords, and picture-matching games. Prior to the intervention, observations were conducted on student learning behavior in the classroom. The results of the initial observations indicated that most students showed little interest in conventional, monotonous learning methods. Therefore, a more engaging approach involving active student participation was needed to rekindle their enthusiasm for learning. During the activity, students were very enthusiastic in participating in the educational games presented. The classroom atmosphere became more lively, and students were seen working together and showing a high curiosity about the material presented through the games. After using the educational games for several sessions, a post-test was conducted to measure changes in students' interest and motivation to learn. Preliminary data analysis results indicate an increase in student interest and motivation scores after participating in educational game-based learning. This indicates that interactive, technology-based approaches have strong potential to improve learning effectiveness at the elementary school level. This study recommends that teachers actively integrate interactive technology into the teaching and learning process. In addition to increasing student engagement, the use of media such as Educaplay can also adapt learning to the digital-native characteristics of today's generation of students.

Bernadeta Wahyu Astri Pratita

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

Sekolah Menengah Kejuruan Putra Indonesia Malang (SMK PIM) berlokasi di Jl. Barito No. 5, Bunulrejo. Sekolah ini memiliki 2 program keahlian yaitu Kimia Industri dan Farmasi Industri. Visi yang dimiliki oleh SMK ini adalah “Menjadi lembaga pendidikan vokasi yang berstandar nasional yang bersinergi dengan dunia industri dan dunia usaha sehingga mampu meluluskan insan berakhlak mulia, cerdas, unggul dalam prestasi, dan berjiwa entrepreneur”. Salah satu cara untuk membentuk jiwa entrepreneur adalah dengan belajar membuat rancangan bisnis/business plan. Teknis/mekanisme awal pengabdian kepada masyarakat ini akan dilaksanakan secara luring, namun karena adanya pandemi covid-19 hal tersebut menjadi tidak mungkin dilakukan, sehingga pengabdian dilakukan secara daring (tatap muka dengan google meet). Selain dengan menggunakan google meet juga menggunakan google classroom sebagai wadah untuk konsultasi. Pelatihan diawali dengan pemaparan materi mengenai tipe-tipe wirausaha, karakteristik kewirausahaan, faktor-faktor penentu keberhasilan wirausaha dan dilanjut dengan pemaparan materi membuat proposal business plan/rancangan bisnis. Hasil kegiatan pengabdian kepada masyarakat dapat disimpulkan sebagai berikut: (1) kegiatan berupa pelatihan membuat business plan dapat berjalan dengan baik, (2) motivasi peserta cukup tinggi karena semua ingin mengikuti pelatihan tetapi terkendala dengan adanya program PKL (total jumlah 134 orang siswa, yang dapat mengikuti pelatihan hanya 70 orang siswa), (3) pelatihan membuat business plan mendukung tugas pembelajaran yang diberikan sekolah kepada peserta, (4) template/format business plan yang diberikan bagi peserta dapat digunakan sebagai alat bantu untuk membuat proposal bisnis, (5)  meningkatkan ketrampilan dan kemampuan peserta dalam membuat proposal business plan.

Tri Hastono; Ari Kusuma Wardana; Firdiyan Syah; Gunawan Gunawan; Ramdan Harjana

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

The use of information technology in the world of education looks better. With the ease of getting this information, cases of parents who do not know the status of their children's education are increasingly rare. The use of technology in the world of education in teaching and learning activities cannot be done by one party alone. It takes the involvement of all, especially teachers and students. If you look at the age of the teachers, of course, not a few of them can be considered old. This is what makes not a few of the teachers still rigid with technology. But it's a different story with today's school students. The year of birth of school students is currently in the generation Z category, where technology is their lifestyle. The method of transferring knowledge from teachers to students must be changed so that knowledge can be well absorbed by students. This community service aims to provide training on the use of Google Classroom as one of the school's e-learning at SMP N 2 Kasihan.