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Rahmawati, Debrina; Fitriana, Nurin

Nusantara: Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

This study aims to enhance legal awareness and leadership skills among high school students in Dau District, Malang Regency through the Adventure Legal Learning program. The background of this activity is the low level of legal understanding, leadership ability, and the limited use of interactive learning methods in the school environment. This community service project applies a participatory approach, actively involving students as key participants. The methods used combine legal education, educational games based on Eduka-Game, and outdoor outbound activities designed to foster values of responsibility, discipline, and leadership. The implementation includes legal counseling, group discussions, case simulations, collaborative games, and reflection sessions, with evaluation conducted through behavioral observation and participant response questionnaires. The results indicate a significant improvement in students’ legal understanding, communication skills, teamwork, empathy, and discipline. Moreover, positive leadership behaviors and stronger legal awareness emerged among participants. This experiential learning approach proved effective in developing responsible, empathetic, and integrity-driven young individuals capable of becoming agents of change in their communities. However, variations in individual leadership and empathy skills remain challenges that need further attention and development in future programs.

Yayan Sudrajat; R.A. Annita Meilina Ahmadi; Ikeu Liana Dewi; Ina Herlina; Rifka Kamalia Wardani +1 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

This community service program focuses on training teachers at SMKN 1 Malingping in developing formative assessment instruments using the Quizizz and Wordwall platforms. The main objective is to enhance teachers’ competencies in integrating technology into classroom assessment practices, thereby improving the quality of teaching and learning. Formative assessment plays a crucial role in the learning process as it allows teachers to continuously monitor student progress, identify learning gaps, and provide timely feedback that supports both remediation and enrichment. By mastering digital tools such as Quizizz and Wordwall, teachers can design engaging, interactive, and effective assessment activities that align with curriculum objectives while also increasing student motivation and participation. The training was conducted through a workshop model, combining theoretical sessions on formative assessment principles with hands-on practice in creating and implementing online quizzes, interactive games, and customized learning activities. Teachers were guided step-by-step in account creation, content development, and analyzing assessment results for instructional decision-making. Feedback sessions were also integrated to address challenges and share best practices. The results of the training indicated a significant improvement in teachers’ skills and confidence in utilizing Quizizz and Wordwall for formative assessment. Participants demonstrated the ability to design varied assessment formats, adapt content to students’ needs, and effectively interpret assessment data to inform teaching strategies. Moreover, teachers reported increased student engagement when these platforms were implemented in classroom settings. This program highlights the importance of equipping educators with digital literacy skills that are relevant to 21st-century learning demands. The integration of Quizizz and Wordwall not only streamlines the assessment process but also fosters a more dynamic and student-centered learning environment. The experience from SMKN 1 Malingping suggests that similar training initiatives can be replicated in other schools to promote effective, technology-based formative assessment practices.

Ummy Kalsum; Meilinda Meilinda; Mega Wahyuni; Alfino Fathin Z

Nusantara: Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

The use of technology in early childhood and elementary education is becoming increasingly important in the digital era. This study aims to evaluate the effectiveness of educational games as an interactive learning medium to increase the interest and motivation of elementary school students. This activity was carried out by the KKM group 95 team from Bina Bangsa University on 43 fourth-grade students at Bayak Public Elementary School. The research method used a descriptive quantitative approach through a pre-test and post-test using a Google Form questionnaire. The educational games were developed through the Educaplay platform, which provides various features such as interactive quizzes, crosswords, and picture-matching games. Prior to the intervention, observations were conducted on student learning behavior in the classroom. The results of the initial observations indicated that most students showed little interest in conventional, monotonous learning methods. Therefore, a more engaging approach involving active student participation was needed to rekindle their enthusiasm for learning. During the activity, students were very enthusiastic in participating in the educational games presented. The classroom atmosphere became more lively, and students were seen working together and showing a high curiosity about the material presented through the games. After using the educational games for several sessions, a post-test was conducted to measure changes in students' interest and motivation to learn. Preliminary data analysis results indicate an increase in student interest and motivation scores after participating in educational game-based learning. This indicates that interactive, technology-based approaches have strong potential to improve learning effectiveness at the elementary school level. This study recommends that teachers actively integrate interactive technology into the teaching and learning process. In addition to increasing student engagement, the use of media such as Educaplay can also adapt learning to the digital-native characteristics of today's generation of students.

Rangga Ardiyansyah; G. Oka Warmana

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Bullying is a deliberate act of aggression and degradation by one or a group of people against another individual. These acts of bullying can be physical, verbal, or relational behaviors that aim to hurt, intimidate, or harm others who may be weaker or unable to defend themselves. Bullying can occur anywhere and anytime, when powerful people have the desire to commit acts of violence on people who do not have power. In recent times, cases of bullying have been increasing and grabbing the attention of the community and inviting concerns for safety and comfort in the educational environment. The impact caused by bullying is that the victim has a long trauma, psychological and mental disruption and emotional uncertainty. The educational environment should be a peaceful and comfortable place to support every child in studying and achieving. It is important that we all come together to prevent and solve this bullying problem. This can be realized by providing an understanding of bullying to the impact that occurs on the victim. Therefore, through the PLN Peduli CSR platform, the author conducts community service activities with the aim of providing teaching to prevent bullying cases. This community service activity is carried out in the form of socialization to early childhood in river schools. The methods used are delivering material (lectures), showing animated films, asking questions to children and playing games together. The results to be achieved after this activity are early childhood understanding of the importance of avoiding bullying behavior and understanding the negative impact of bullying. Children are expected to be more concerned about focusing on themselves and be active in efforts to create a comfortable educational environment without bullying. This activity forms an attitude not to do bad habits and always spread kindness among others.

Imbalo Hasibuan; Peri Irawan; Anisa Sabila; Cahaya Cahaya; Hidia Fitri +5 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Students are not only required to be able to memorize but also have to understand and be interested, because if children are interested in the lesson they will naturally find out what they don't know. For this reason, learning using the learning while playing method is implemented so that it can motivate students in learning to become more creative individuals and also active in thinking and solving problems. Tutoring plays a very important role in children's learning development, because what children get is not only from school, with tutoring it can help children's difficulties while at school. Non-formal education is expected to increase students' interest or interest in learning. In non-formal education, students are invited to learn using different methods to formal education in general, non-formal education is more relaxed and fun by introducing something new or interesting things that they don't understand, different from formal education, learning is more fun by playing games. on the sidelines of learning when the child seems to be getting bored with learning.

Rindy Regar; Hanis Adira Lubis; Heidi Sahertiah; Dorina Siregar; Rumiah Siregar +4 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Real work education (KKN) is an education in the form of community service. In this service, students apply the theories they have after studying for several semesters into a real form of community service. In this service, students carry out several activities that develop children's physical motor skills. Physical development is the growth or changes experienced in a person's body which are clearly visible from changes in the shape and size of a person's body. Motor development is controlling the development of body movements through coordinated activity of muscles, nerves and nerve centers. Therefore, a child's physical motoric development is a process that the child goes through regarding the growth and development that occurs in the child. The aim of this research is to find out the extent of children's physical motor development through real work lecture activities.

Muhammad Sukron Fauzi; Didik Cahyono; Jance J Sapulete

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

The purpose of this activity is to provide students with understanding and skills related to the Pancasila Student Profile Strengthening Project (P5) on the Theme of Local Wisdom in Traditional Sports for SKOI East Kalimantan Students. The advantage of this activity is completing school programs related to P5 in the independent curriculum. The method used is 1) Preparatory stage, preparing material from guidelines, PPT and Project Module Strengthening Pancasila P5 Student Profile, 2) Implementation stage, delivery of material and demonstrations related to traditional sports games, 3) Evaluation stage, sharing or discussion of values and students' understanding in implementing the socialization of the Pancasila Student Profile Strengthening Project (P5). The results of the implementation of the Community Partnership Program (PKM) were in the good and responsive category, meaning that there was an understanding of students about the Pancasila Student Profile Strengthening Project (P5). Meanwhile, students looked very enthusiastic in paying attention to the explanations conveyed by the service team with a positive response and were not ashamed ask if there is a misunderstanding in the service team's explanation. Students are very enthusiastic in terms of listening to traditional sports, which are media for introducing local wisdom values such as game sports, stilts, Bakiak, Asin Naga/Gobak Sodor, and Gasing and the monitoring results of the service team, as a whole the students have done the task given quite well. This can be seen from the results of understanding and demonstrating items from all types of traditional game sports

Titin Setiawati; Muhammad Sabri; Muhammad Munawar Suaib

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

Reativity and skills in the field of technology are a unit that go hand in hand and are indispensable in the world of work. For this reason, it needs to be instilled early on in directing and developing the skills and creativity of a student. Given the large number of companies engaged in graphic design, advertising and multimedia, it affects the development of the times and everyone's knowledge. In the very rapid development of technology like now we are required to be able to become people who have more creativity. This Community Service is carried out at the Al-Wasliyah Hamparan Perak Vocational School, where the author will help younger siblings to be able to make simple games from power point. But it doesn't demand the possibility for them to recreate it into games that are more creative, innovative and useful.