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Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Jumiati Jumiati; Yuliansyah Yuliansyah; Tri Astuti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Many students study in Jakarta but seem to learn nothing. In fact, most of them cannot speak good and correct Indonesian, in fact, there are also students who have not mastered Indonesian vocabulary. The phenomenon of learning difficulties occurs because of serious problems in education in Indonesia, one of which is the lack of mastery of Indonesian in universities. This study aims to reveal the existence of sociolinguistics on the attitudes/opinions of ITPLN students in using language in the campus environment. Finding sociolinguistic factors that strengthen and weaken the use of Indonesian in the engineering field. This study uses quantitative methods and correlational descriptive surveys, namely research conducted to obtain information about data, then processed with statistics with the preliminary study stage carried out with a quantitative descriptive approach. The results of this study show the value of the determinant coefficient (R2) = 0.192, which means that around 19.2% of changes in sociolinguistic variables and learning achievement can be explained by student learning achievement. Then based on the results of the t-test, sig0.000 <0.005 was obtained, meaning that the influence was significant. In other words, sociolinguistic variables provide a significant positive contribution to the learning achievement of ITPLN students. The results of the F test obtained F count 14.04 sig0.000<0.005 Ftable shows that Ha is accepted and Ho is rejected, meaning that there is a positive and significant influence. So it can also be concluded that the proposed hypothesis can be accepted.

Jumiati Jumiati; Yuliansyah Yuliansyah; Tri Astuti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Many students study in Jakarta but seem to learn nothing. In fact, most of them cannot speak good and correct Indonesian, in fact, there are also students who have not mastered Indonesian vocabulary. The phenomenon of learning difficulties occurs because of serious problems in education in Indonesia, one of which is the lack of mastery of Indonesian in universities. This study aims to reveal the existence of sociolinguistics on the attitudes/opinions of ITPLN students in using language in the campus environment. Finding sociolinguistic factors that strengthen and weaken the use of Indonesian in the engineering field. This study uses quantitative methods and correlational descriptive surveys, namely research conducted to obtain information about data, then processed with statistics with the preliminary study stage carried out with a quantitative descriptive approach. The results of this study show the value of the determinant coefficient (R2) = 0.192, which means that around 19.2% of changes in sociolinguistic variables and learning achievement can be explained by student learning achievement. Then based on the results of the t-test, sig0.000 <0.005 was obtained, meaning that the influence was significant. In other words, sociolinguistic variables provide a significant positive contribution to the learning achievement of ITPLN students. The results of the F test obtained F count 14.04 sig0.000<0.005 Ftable shows that Ha is accepted and Ho is rejected, meaning that there is a positive and significant influence. So it can also be concluded that the proposed hypothesis can be accepted.