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Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Erfina Rahayu; Fadhilatur Rosyidah; Nadia Putri Nabhila; Icha Fadhilasari; Arisni Kholifatu Amalia Shofiani5

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

IDN Times is an Indonesian digital media platform aimed at the younger generation. IDN Times is a journalistic company with two main offices in Jakarta and Surabaya. As a media outlet disseminating news to its readers, IDN Times is not free from language errors in creating and distributing news. The aim of this research is to explain the types of morphological language errors in news writing on IDN Times concerning corruption and the viral fake calculator in the film "In-laws Are Deadly." The researcher focuses the investigation on news published in June. This research is descriptive qualitative in nature. The method used in this research are reading and writing. The results of the study show the presence of language errors in the field of morphology, which include: 1) Errors in affixation omission, and 2) Errors in word writing. This analysis is expected to serve as an evaluation to be more careful in writing news, particularly in the aspect of morphology.

Erfina Rahayu; Fadhilatur Rosyidah; Nadia Putri Nabhila; Icha Fadhilasari; Arisni Kholifatu Amalia Shofiani5

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

IDN Times is an Indonesian digital media platform aimed at the younger generation. IDN Times is a journalistic company with two main offices in Jakarta and Surabaya. As a media outlet disseminating news to its readers, IDN Times is not free from language errors in creating and distributing news. The aim of this research is to explain the types of morphological language errors in news writing on IDN Times concerning corruption and the viral fake calculator in the film "In-laws Are Deadly." The researcher focuses the investigation on news published in June. This research is descriptive qualitative in nature. The method used in this research are reading and writing. The results of the study show the presence of language errors in the field of morphology, which include: 1) Errors in affixation omission, and 2) Errors in word writing. This analysis is expected to serve as an evaluation to be more careful in writing news, particularly in the aspect of morphology.

Ima Nur Rosyida; Yusuf Hariyoko

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

E-Government and Digital Governance serve as crucial foundations in the transformation of public services, leveraging information and communication technology. The primary focus is to provide easy and efficient access for the community. Through innovations such as the "Jemput Bola Administrasi Kependudukan" (Administration Retrieval Initiative) within the Kalimasada program, the Surabaya city government expedites administrative processes by utilizing the Klampid New Generation (KNG) website. This research aims to optimize this innovation in the Wonorejo Rungkut sub-district of Surabaya. Standards of public service regulated by laws serve as benchmarks for enhancing service quality, covering procedures, processing time, costs, service offerings, infrastructure, and staff competencies. The research findings indicate that service procedures run smoothly, processing times are relatively fast, services are provided free of charge, service offerings include various citizenship documents, and infrastructure is adequate. This innovation reflects the integration of technology into governance, accelerating and streamlining public administration processes.

Ima Nur Rosyida; Yusuf Hariyoko

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

E-Government and Digital Governance serve as crucial foundations in the transformation of public services, leveraging information and communication technology. The primary focus is to provide easy and efficient access for the community. Through innovations such as the "Jemput Bola Administrasi Kependudukan" (Administration Retrieval Initiative) within the Kalimasada program, the Surabaya city government expedites administrative processes by utilizing the Klampid New Generation (KNG) website. This research aims to optimize this innovation in the Wonorejo Rungkut sub-district of Surabaya. Standards of public service regulated by laws serve as benchmarks for enhancing service quality, covering procedures, processing time, costs, service offerings, infrastructure, and staff competencies. The research findings indicate that service procedures run smoothly, processing times are relatively fast, services are provided free of charge, service offerings include various citizenship documents, and infrastructure is adequate. This innovation reflects the integration of technology into governance, accelerating and streamlining public administration processes.