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Nisya Fahira; Sholehuddin Sholehuddin

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study is based on the background of 6th grade students of SDS Bhakti Luhur, there are internal and external barriers for novice writers. These obstacles include a lack of knowledge, not having a good command of language, and a lack of interest in writing, while external factors that prevent someone from writing are the difficulty of finding topics or ideas for writing material. The purpose of this study was to determine whether there is a relationship between reading ability and short story writing skills in grade VI students of SDS Bhakti Luhur. This study uses a quantitative approach by using the survey method. The population of this study amounted to 24 students. The entire population was used as a research sample. Data collection techniques in this study were carried out by filling out a questionnaire. The data analysis technique uses the correlation test and the coefficient of determination (R2) test. The results of this study indicate that there is a relationship between reading ability and short story writing skills, this is evidenced by the results of the correlation test which produces a correlation value (rxy) of 0.635> r table compared to the r table value of N = 26 and df = N-2 = 24 obtained 0.635.Then the percentage of the relationship between reading ability and short story writing skills is 37.6%.This is evidenced by the results of the coefficient of determination (R2 ) test conducted by researchers.This research can be useful for teachers in order to improve reading skills and writing skills in students.

Nisya Fahira; Sholehuddin Sholehuddin

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study is based on the background of 6th grade students of SDS Bhakti Luhur, there are internal and external barriers for novice writers. These obstacles include a lack of knowledge, not having a good command of language, and a lack of interest in writing, while external factors that prevent someone from writing are the difficulty of finding topics or ideas for writing material. The purpose of this study was to determine whether there is a relationship between reading ability and short story writing skills in grade VI students of SDS Bhakti Luhur. This study uses a quantitative approach by using the survey method. The population of this study amounted to 24 students. The entire population was used as a research sample. Data collection techniques in this study were carried out by filling out a questionnaire. The data analysis technique uses the correlation test and the coefficient of determination (R2) test. The results of this study indicate that there is a relationship between reading ability and short story writing skills, this is evidenced by the results of the correlation test which produces a correlation value (rxy) of 0.635> r table compared to the r table value of N = 26 and df = N-2 = 24 obtained 0.635.Then the percentage of the relationship between reading ability and short story writing skills is 37.6%.This is evidenced by the results of the coefficient of determination (R2 ) test conducted by researchers.This research can be useful for teachers in order to improve reading skills and writing skills in students.

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.