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Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.