SciRepID - Pola-Pola Interpretasi Permainan Higgs Domino Terhadap Remaja


Pola-Pola Interpretasi Permainan Higgs Domino Terhadap Remaja

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Asosiasi Seni Desain dan Komunikasi Visual Indonesia (ASDKVI)

📄 Abstract

The work POLA-POLA was inspired by the online game Higgs Domino where the creator was interested in the algorithmic patterns of the game. This game is not only played by teenagers but is also played by children and even the elderly. This game has its own uniqueness, namely that there are boxes where the spin moves from top to bottom so that wins and losses appear in the box. The artist interpreted these boxes in the work POLA-POLA by using six cubes of different sizes and each side has a different color, consisting of red, yellow, green and white. In creating the dance work entitled POLA-OLA, the methods of observation, exploration, improvisation and formation were used. Supporting the work consists of six dancers, namely three male dancers and three female dancers. The POLA-POLA dance work was performed at the Hoerijah Adam Performance Building, Padangpanjang Indonesian Arts Institute. This dance work is presented in the form of a contemporary dance work.

🔖 Keywords

#Higgs Domino; Patterns; Contemporary and dance works

ℹ️ Informasi Publikasi

Tanggal Publikasi
31 January 2024
Volume / Nomor / Tahun
Volume 1, Nomor 2, Tahun 2024

📝 HOW TO CITE

Saiful Azwar; Wahida Wahyuni; Kurniadi Ilham, "Pola-Pola Interpretasi Permainan Higgs Domino Terhadap Remaja," Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain, vol. 1, no. 2, Jan. 2024.

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