INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati)

Abstract
This data mining association processes 1224 Gamefantasia ticket redemption transaction data. The goal is to find a pattern of association between goods as a recommendation for structuring the display of goods at the cashier counter and increasing ticket exchange transactions. Modeling uses a comparison of two algorithms, namely the Apriori algorithm and FP-Growth. The data analysis method with the CRISMP-DM method is then processed by RStudio software. The results of the study with the same parameters support 0.02 and confidence 0.1 FP-Growth algorithm formed 53 rules, the strength of the association rule 6.2%, the accuracy was1245%. Whereas the Apriori algorithm forms only 12 rules, the strength of the association rules is 2.1% and the accuracy is 7.8%. Thus, it can be concluded that the use of the FP-Growth algorithm has better results than the Apriori algorithm because it has the highest accuracy in finding transaction patterns.
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How to Cite

MURDIANTO, et al. (2023). INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati). Jurnal Elektronika dan Komputer, 16(1). https://doi.org/10.51903/elkom.v16i1.999

MURDIANTO, BEKRI; MURDIANTO, BEKRI; Arief Jananto, "INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati)," Jurnal Elektronika dan Komputer, vol. 16, no. 1, 2023.

MURDIANTO, BEKRI; MURDIANTO, BEKRI; Arief Jananto. "INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati)." Jurnal Elektronika dan Komputer, vol. 16, no. 1, 2023.

MURDIANTO, BEKRI; MURDIANTO, BEKRI; Arief Jananto. "INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati)." Jurnal Elektronika dan Komputer 16, no. 1 (2023).

MURDIANTO, et al. (2023) 'INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati)', Jurnal Elektronika dan Komputer, 16(1). doi: 10.51903/elkom.v16i1.999.

MURDIANTO, BEKRI; MURDIANTO, BEKRI; Arief Jananto. INDONESIA Pola Asosiasi Untuk Rekomendasi Penataan Display Barang Menggunakan Algoritma Apriori dan FP-Growth (Study Kasus Gamefantasia Ada Swalayan Pati). Jurnal Elektronika dan Komputer. 2023;16(1).

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