Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri

Abstract
The advancement of digital technology has made computer literacy and language comprehension increasingly important. Playing games has become a daily habit for young children. Scratch is an innovative and child-friendly platform. This community service program aims to introduce basic programming concepts to sixth-grade students of Bulupasar Elementary School, Kediri, using the Scratch platform. This program adopts the Direct Instruction method, also known as hands-on learning. This one-day session involved 43 students who underwent a structured process consisting of a pre-test, material delivery, hands-on practice, such as using code blocks, introducing sprites, and creating a simple game, which was explained clearly and structured. During the project implementation phase, each student successfully created a simple animation project with the theme "Catch the Apple" and then conducted practical exercises to try it out on their own with direct guidance. This community service activity was successful, according to the analysis of the pre-test and post-test results. The resources used to create the simple game showed positive results and confirmed the importance of introducing children to the digital world from an early age. Qualitative evaluations revealed positive responses from all participants. Student comments reflected high enthusiasm for learning to code, with the majority expressing a desire to continue exploring Scratch independently. Several students expressed interest in creating future projects, suggesting the program has potential for implementation in other schools to encourage early introduction to programming and help prepare them for the future in an era of ever-evolving technology.
Keywords
How to Cite

Iqlima Zahari, et al. (2026). Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri. Jurnal Pengabdian dan Kesejahteraan Masyarakat, 3(1). https://doi.org/10.62951/solusibersama.v3i1.3026

Iqlima Zahari; Mutiara Anggraini Ritma Tanti; Galuh Wilujeng Saraswati; An’nisa Yulia Nur; Wildan Mahmud; Erba Lutfina; Karmila Karmila; Agus Winarno, "Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri," Jurnal Pengabdian dan Kesejahteraan Masyarakat, vol. 3, no. 1, 2026.

Iqlima Zahari; Mutiara Anggraini Ritma Tanti; Galuh Wilujeng Saraswati; An’nisa Yulia Nur; Wildan Mahmud; Erba Lutfina; Karmila Karmila; Agus Winarno. "Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri." Jurnal Pengabdian dan Kesejahteraan Masyarakat, vol. 3, no. 1, 2026.

Iqlima Zahari; Mutiara Anggraini Ritma Tanti; Galuh Wilujeng Saraswati; An’nisa Yulia Nur; Wildan Mahmud; Erba Lutfina; Karmila Karmila; Agus Winarno. "Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri." Jurnal Pengabdian dan Kesejahteraan Masyarakat 3, no. 1 (2026).

Iqlima Zahari, et al. (2026) 'Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri', Jurnal Pengabdian dan Kesejahteraan Masyarakat, 3(1). doi: 10.62951/solusibersama.v3i1.3026.

Iqlima Zahari; Mutiara Anggraini Ritma Tanti; Galuh Wilujeng Saraswati; An’nisa Yulia Nur; Wildan Mahmud; Erba Lutfina; Karmila Karmila; Agus Winarno. Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri. Jurnal Pengabdian dan Kesejahteraan Masyarakat. 2026;3(1).

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