📅 07 December 2023
DOI: 10.51903/pixel.v16i2.1387

ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC

JURNAL ILMIAH KOMPUTER GRAFIS
Universitas Sains dan Teknologi Komputer

📄 Abstract

2D-based animated films are a medium that is liked by children to adults, through social media 2D animation can be disseminated so that anyone who sees it will get information.Helping to introduce tradition through 2D animation is the aim of this research, namely with the title “Graphic Design Of Objects In Making 2D Animation Films Of Pak Saloi Folklore “Hunting Deer” By Applying The MDLC Method using the Multimedia Development Life Cycle (MDLC) method which has 6 stages, namely, concept, design, material collecting, assembly, testing and distribution. It is hoped that the existence of this 2D-based animated film can become a medium of information about Mr.Saloi Folklore “Hunting the Deer”.

🔖 Keywords

#Object Graphic Design; Multimedia Development Life Cycle; Mr. Saloi “Hunting Deer”

ℹ️ Informasi Publikasi

Tanggal Publikasi
07 December 2023
Volume / Nomor / Tahun
Volume 16, Nomor 2, Tahun 2023

📝 HOW TO CITE

Apriadi, Apriadi; Mitha, Mitha; Noferianto Sitompul; Salahuddin, Salahuddin, "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC," JURNAL ILMIAH KOMPUTER GRAFIS, vol. 16, no. 2, Dec. 2023.

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