Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History
Jasmine Nuraliva Hanata, et al. (2026). Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History. Jurnal Riset Rumpun Seni, Desain dan Media, 5(1). https://doi.org/10.55606/jurrsendem.v5i1.8107
Jasmine Nuraliva Hanata; Yanuar Rahman; Patra Aditia, "Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History," Jurnal Riset Rumpun Seni, Desain dan Media, vol. 5, no. 1, 2026.
Jasmine Nuraliva Hanata; Yanuar Rahman; Patra Aditia. "Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History." Jurnal Riset Rumpun Seni, Desain dan Media, vol. 5, no. 1, 2026.
Jasmine Nuraliva Hanata; Yanuar Rahman; Patra Aditia. "Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History." Jurnal Riset Rumpun Seni, Desain dan Media 5, no. 1 (2026).
Jasmine Nuraliva Hanata, et al. (2026) 'Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History', Jurnal Riset Rumpun Seni, Desain dan Media, 5(1). doi: 10.55606/jurrsendem.v5i1.8107.
Jasmine Nuraliva Hanata; Yanuar Rahman; Patra Aditia. Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History. Jurnal Riset Rumpun Seni, Desain dan Media. 2026;5(1).
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